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Animal:Weasel
Size & Type (subtype):Tiny AnimalHit Dice:1/2 d8 (2)
Initiative:   +2 (Dex)   Speed:   20 ft., climb 20 ft.  
Armor Class:   14 (+2 size, +2 Dex)   Attacks:   Bite +4 melee  
Damage:   Bite 1d3-4   Face and Reach:   2 1/2 ft. by 2 1/2 ft./0 ft.  
Special Attacks:   Attach   Special Qualities:   Scent  
Saving Throws  Fortitude: 2  
Reflex: 4  
Will: 1  
Abilities:   Str: 3
Dex: 15
Con: 10
Int: 2
Wis: 12
Cha: 5
Skills:   Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4   Feats:   Weapon Finesse (bite)  
Climate and Terrain:   Temperate forest, hill, mountains, and plains   Climate:   temperate  
Terrain:   forest,hill,mountains,plains   Organization:   Solitary  
Challenge Rating:   1/4   Challenge Rating Value:   0.25  
Treasure:   None   Alignment:   Always neutral  
Advancement:     

Description:  

Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached weasel has an AC of 12.

Skills: Weasels receive a +4 racial bonus to Move Silently checks and a +8 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002