Animal:Weasel | Size & Type (subtype): | Tiny Animal | Hit Dice: | 1/2 d8 (2) | Initiative: | +2 (Dex) | Speed: | 20 ft., climb 20 ft. | Armor Class: | 14 (+2 size, +2 Dex) | Attacks: | Bite +4 melee | Damage: | Bite 1d3-4 | Face and Reach: | 2 1/2 ft. by 2 1/2 ft./0 ft. | Special Attacks: | Attach | Special Qualities: | Scent | Saving Throws | Fortitude: 2 Reflex: 4 Will: 1
| Abilities: | Str: 3 Dex: 15 Con: 10 Int: 2 Wis: 12 Cha: 5 | Skills: | Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4 | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Temperate forest, hill, mountains, and plains | Climate: | temperate | Terrain: | forest,hill,mountains,plains | Organization: | Solitary | Challenge Rating: | 1/4 | Challenge Rating Value: | 0.25 | Treasure: | None | Alignment: | Always neutral | Advancement: | |
| Description: |
Attach (Ex): If a weasel hits with a bite attack, it uses its
powerful jaws to latch onto the opponent's body and
automatically deals bite damage each round it remains attached.
An attached weasel has an AC of 12.
Skills: Weasels receive a +4 racial bonus to Move Silently
checks and a +8 racial bonus to Balance checks. They use their
Dexterity modifier for Climb checks.
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