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Size & Type (subtype):Large AnimalHit Dice:6d8+18 (45)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   14 (-1 size, +2 Dex, +3 natural)   Attacks:   2 claws +9 melee, bite +4 melee  
Damage:   Claw 1d8+6, bite 2d6+3   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Pounce, improved grab, rake 1d8+3   Special Qualities:     
Saving Throws  Fortitude: 8  
Reflex: 7  
Will: 3  
Abilities:   Str: 23
Dex: 15
Con: 17
Int: 2
Wis: 12
Cha: 6
Skills:   Balance +6, Hide +5*, Listen +3, Move Silently +9, Spot +3, Swim +11   Feats:     
Climate and Terrain:   Any forest, hill, mountains, and plains   Climate:   cold,temperate,warm  
Terrain:   forest,hill,mountains,plains   Organization:   Solitary  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   None   Alignment:   Always neutral  
Advancement:   7-12 HD (Large); 13-18 HD (Huge)  


Pounce (Ex): If a tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the tiger must hit with a claw or bite attack. If it gets a hold, it can rake.

Rake (Ex): A tiger that gets a hold can make two rake attacks (+9 melee) with its hind legs for 1d8+3 damage each. If the tiger pounces on an opponent, it can also rake.

Skills: Tigers receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002