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Animal:Squid, Giant
Size & Type (subtype):Huge AnimalHit Dice:12d8+12 (66)
Initiative:   +3 (Dex)   Speed:   Swim 80 ft.  
Armor Class:   17 (-2 size, +3 Dex, +6 natural)   Attacks:   10 tentacle rakes +15 melee, bite +10 melee  
Damage:   Tentacle 1d6+8, bite 2d8+4   Face and Reach:   10 ft. by 20 ft./10 ft. (40 ft. with tentacle)  
Special Attacks:   Improved grab, constrict 1d6+8   Special Qualities:   Ink cloud, jet  
Saving Throws  Fortitude: 9  
Reflex: 11  
Will: 5  
Abilities:   Str: 26
Dex: 17
Con: 13
Int: 1
Wis: 12
Cha: 2
Skills:   Listen +8, Spot +8   Feats:     
Climate and Terrain:   Any aquatic   Climate:   cold,temperate,warm  
Terrain:   aquatic   Organization:   Solitary  
Challenge Rating:   9   Challenge Rating Value:   9  
Treasure:   None   Alignment:   Always neutral  
Advancement:   13-18 HD (Huge); 19-36 HD (Gargantuan)  


Improved Grab (Ex): To use this ability, the giant squid must hit a Medium-size or smaller opponent with a tentacle rake attack. If it gets a hold, it can constrict.

Constrict (Ex): A giant squid deals automatic tentacle rake damage with a successful grapple check against Medium-size or smaller creatures.

Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 40 feet long once a minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.

Jet (Ex): A giant squid can jet backward once a round as a double move action, at a speed of 320 feet.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002