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Size & Type (subtype):Medium-Size AnimalHit Dice:3d8 (13)
Initiative:   +3 (Dex)   Speed:   Swim 60 ft.  
Armor Class:   16 (+3 Dex, +3 natural)   Attacks:   10 arms +4 melee, bite -1 melee  
Damage:   Arms 0, bite 1d6+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Improved grab   Special Qualities:   Ink cloud, jet  
Saving Throws  Fortitude: 3  
Reflex: 6  
Will: 2  
Abilities:   Str: 14
Dex: 17
Con: 11
Int: 1
Wis: 12
Cha: 2
Skills:   Listen +7, Spot +7   Feats:     
Climate and Terrain:   Any aquatic   Climate:   cold,temperate,warm  
Terrain:   aquatic   Organization:   Solitary or school (6-11)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   None   Alignment:   Always neutral  
Advancement:   4-6 HD (Medium-size); 7-11 HD (Large)  


Improved Grab (Ex): To use this ability, the squid must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained.

Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.

Jet (Ex): A squid can jet backward once a round as a double move action, at a speed of 240 feet.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002