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Animal:Snake, Huge Viper
Size & Type (subtype):Huge AnimalHit Dice:4d8+4 (22)
Initiative:   +4 (Dex)   Speed:   20 ft., climb 20 ft., swim 20 ft.  
Armor Class:   15 (-2 size, +4 Dex, +3 natural)   Attacks:   Bite +5 melee  
Damage:   Bite 1d4 and poison   Face and Reach:   15 ft. by 15 ft. (coiled)/10 ft.  
Special Attacks:   Poison   Special Qualities:   Scent  
Saving Throws  Fortitude: 5  
Reflex: 8  
Will: 2  
Abilities:   Str: 10
Dex: 19
Con: 13
Int: 1
Wis: 12
Cha: 2
Skills:   Balance, +12, Climb +12, Hide +3, Listen +9, Spot +9   Feats:   Weapon Finesse (bite)  
Climate and Terrain:   Temperate and warm land, aquatic, and underground   Climate:   temperate,warm  
Terrain:   aquatic,desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Always neutral  
Advancement:   5-6 HD (Huge); 7-12 HD (Gargantuan)  


Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.

Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002