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Animal:Snake, Tiny Viper
Size & Type (subtype):Tiny AnimalHit Dice:1/4 d8 (1)
Initiative:   +3 (Dex)   Speed:   15 ft., climb 15 ft., swim 15 ft.  
Armor Class:   17 (+2 size, +3 Dex, +2 natural)   Attacks:   Bite +5 melee  
Damage:   Bite poison   Face and Reach:   2 1/2 ft. by 2 1/2 ft. (coiled)/0 ft.  
Special Attacks:   Poison   Special Qualities:   Scent  
Saving Throws  Fortitude: 2  
Reflex: 5  
Will: 1  
Abilities:   Str: 6
Dex: 17
Con: 11
Int: 1
Wis: 12
Cha: 2
Skills:   Balance +11, Climb +12, Hide +18 Listen +8, Spot +8   Feats:   Weapon Finesse (bite)  
Climate and Terrain:   Temperate and warm land, aquatic, and underground   Climate:   temperate,warm  
Terrain:   aquatic,desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   1/3   Challenge Rating Value:   0.333  
Treasure:   None   Alignment:   Always neutral  
Advancement:     

Description:  

Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.

Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002