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Animal:Porpoise
Size & Type (subtype):Medium-Size AnimalHit Dice:2d8+2 (11)
Initiative:   +3 (Dex)   Speed:   Swim 80 ft.  
Armor Class:   15 (+3 Dex, +2 natural)   Attacks:   Butt +4 melee  
Damage:   Butt 2d4   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Blindsight  
Saving Throws  Fortitude: 4  
Reflex: 6  
Will: 1  
Abilities:   Str: 11
Dex: 17
Con: 13
Int: 2
Wis: 12
Cha: 6
Skills:   Listen +10*, Spot +10*   Feats:   Weapon Finesse (butt)  
Climate and Terrain:   Any aquatic   Climate:   cold,temperate,warm  
Terrain:   aquatic   Organization:   Solitary or school (2-20)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   None   Alignment:   Always neutral  
Advancement:   3-4 HD (Medium-size); 5-6 HD (Large)  

Description:  

Blindsight (Ex): Porpoises can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human's.

Skills: Porpoises gain a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if blindsight is negated.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002