Carrion Crawler | Size & Type (subtype): | Large Aberration | Hit Dice: | 3d8+6 (19) | Initiative: | +2 (Dex) | Speed: | 30 ft., climb 15 ft. | Armor Class: | 17 (-1 size, +2 Dex, +6 natural) | Attacks: | 8 tentacles +3 melee, bite -2 melee | Damage: | Tentacle paralysis, bite 1d4+1 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Paralysis | Special Qualities: | Scent | Saving Throws | Fortitude: 3 Reflex: 3 Will: 5
| Abilities: | Str: 14 Dex: 15 Con: 14 Int: 1 Wis: 15 Cha: 6 | Skills: | Climb +10, Listen +6, Spot +6 | Feats: | Alertness | Climate and Terrain: | Any underground | Climate: | cold,temperate,warm | Terrain: | underground | Organization: | Solitary or cluster (2-5) | Challenge Rating: | 4 | Challenge Rating Value: | 4 | Treasure: | None | Alignment: | Always neutral | Advancement: | 3-4 HD (Large); 5-9 HD (Huge) |
| Description: |
Combat
Carrion crawlers use their keen senses of sight and smell to
detect carcasses and potential prey. When attacking, a crawler
lashes out with all eight tentacles and tries to paralyze its
victim. The tentacles deal no other damage. The creature then
kills the paralyzed victim with its bite and devours the flesh.
Multiple crawlers do not fight in concert, but each paralyzes as
many opponents as possible. The unintelligent creature continues
to attack as long as it faces any moving opponents.
Paralysis (Ex): Those hit by a carrion crawler's tentacle
attack must succeed at a Fortitude save (DC 13) or be paralyzed
for 2d6 minutes.
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