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Carrion Crawler
Size & Type (subtype):Large AberrationHit Dice:3d8+6 (19)
Initiative:   +2 (Dex)   Speed:   30 ft., climb 15 ft.  
Armor Class:   17 (-1 size, +2 Dex, +6 natural)   Attacks:   8 tentacles +3 melee, bite -2 melee  
Damage:   Tentacle paralysis, bite 1d4+1   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Paralysis   Special Qualities:   Scent  
Saving Throws  Fortitude: 3  
Reflex: 3  
Will: 5  
Abilities:   Str: 14
Dex: 15
Con: 14
Int: 1
Wis: 15
Cha: 6
Skills:   Climb +10, Listen +6, Spot +6   Feats:   Alertness  
Climate and Terrain:   Any underground   Climate:   cold,temperate,warm  
Terrain:   underground   Organization:   Solitary or cluster (2-5)  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   None   Alignment:   Always neutral  
Advancement:   3-4 HD (Large); 5-9 HD (Huge)  



Carrion crawlers use their keen senses of sight and smell to detect carcasses and potential prey. When attacking, a crawler lashes out with all eight tentacles and tries to paralyze its victim. The tentacles deal no other damage. The creature then kills the paralyzed victim with its bite and devours the flesh. Multiple crawlers do not fight in concert, but each paralyzes as many opponents as possible. The unintelligent creature continues to attack as long as it faces any moving opponents.

Paralysis (Ex): Those hit by a carrion crawler's tentacle attack must succeed at a Fortitude save (DC 13) or be paralyzed for 2d6 minutes.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002