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Animal:Octopus, Giant
Size & Type (subtype):Large AnimalHit Dice:8d8+8 (44)
Initiative:   +2 (Dex)   Speed:   20 ft., swim 30 ft.  
Armor Class:   18 (-1 size, +2 Dex, +7 natural)   Attacks:   8 tentacle rakes +10 melee, bite +5 melee  
Damage:   Tentacle rake 1d4+5, bite 1d8+2   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Improved grab, constrict   Special Qualities:   Ink cloud, jet  
Saving Throws  Fortitude: 7  
Reflex: 8  
Will: 3  
Abilities:   Str: 20
Dex: 15
Con: 13
Int: 2
Wis: 12
Cha: 3
Skills:   Hide +11, Listen +4, Spot +4   Feats:     
Climate and Terrain:   Temperate and warm aquatic   Climate:   temperate,warm  
Terrain:   aquatic   Organization:   Solitary  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   None   Alignment:   Always neutral  
Advancement:   9-12 HD (Large); 13-24 HD (Huge) -  


Improved Grab (Ex): To use this ability, the giant octopus must hit a Medium-size or smaller opponent with a tentacle rake attack. If it gets a hold, it can constrict.

Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check against Medium-size or smaller creatures.

Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once a minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.

Jet (Ex): A giant octopus can jet backward once a round as a double move action, at a speed of 200 feet.

Skills: A giant octopus can change colors, giving it a +4 racial bonus to Hide checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002