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Size & Type (subtype):Small AnimalHit Dice:2d8 (9)
Initiative:   +3 (Dex)   Speed:   20 ft., swim 30 ft.  
Armor Class:   16 (+1 size, +3 Dex, +2 natural)   Attacks:   8 arms +5 melee, bite +0 melee  
Damage:   Arms 0, bite 1d3   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Improved grab   Special Qualities:   Ink cloud, jet  
Saving Throws  Fortitude: 3  
Reflex: 6  
Will: 1  
Abilities:   Str: 12
Dex: 17
Con: 11
Int: 2
Wis: 12
Cha: 3
Skills:   Hide +15, Listen +5, Spot +5   Feats:   Weapon Finesse (arms, bite)  
Climate and Terrain:   Temperate and warm aquatic   Climate:   temperate,warm  
Terrain:   aquatic   Organization:   Solitary  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   None   Alignment:   Always neutral  
Advancement:   3-6 HD (Medium-size); 7 HD (Large)  


Improved Grab (Ex): To use this ability, the octopus must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained.

Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.

Jet (Ex): An octopus can jet backward once a round as a double move action, at a speed of 200 feet.

Skills: An octopus can change colors, giving it a +4 racial bonus to Hide checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002