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Size & Type (subtype):Large AnimalHit Dice:5d8+10 (32)
Initiative:   +3 (Dex)   Speed:   40 ft.  
Armor Class:   15 (-1 size, +3 Dex, +3 natural)   Attacks:   2 claws +7 melee, bite +2 melee  
Damage:   Claw 1d4+5, bite 1d8+2   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Pounce, improved grab, rake 1d4+2   Special Qualities:   Scent  
Saving Throws  Fortitude: 6  
Reflex: 7  
Will: 2  
Abilities:   Str: 21
Dex: 17
Con: 15
Int: 2
Wis: 12
Cha: 6
Skills:   Balance +7, Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5   Feats:     
Climate and Terrain:   Warm plains   Climate:   warm  
Terrain:   plains   Organization:   Solitary, pair, or pride (6-10)  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Always neutral  
Advancement:   6-8 HD (Large)  


Pounce (Ex): If a lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the lion must hit with its bite attack. If it gets a hold, it can rake.

Rake (Ex): A lion that gets a hold can make two rake attacks (+7 melee) with its hind legs for 1d4+2 damage each. If the lion pounces on an opponent, it can also rake.

Skills: Lions receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002