|Size & Type (subtype):||Large Animal||Hit Dice:||5d8+10 (32)|
|Initiative: ||+3 (Dex) ||Speed: ||40 ft. |
|Armor Class: ||15 (-1 size, +3 Dex, +3 natural) ||Attacks: ||2 claws +7 melee, bite +2 melee |
|Damage: ||Claw 1d4+5, bite 1d8+2 ||Face and Reach: ||5 ft. by 10 ft./5 ft. |
|Special Attacks: ||Pounce, improved grab, rake 1d4+2 ||Special Qualities: ||Scent |
|Saving Throws ||Fortitude: 6 |
|Abilities: ||Str: 21|
|Skills: ||Balance +7, Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5 ||Feats: || |
|Climate and Terrain: ||Warm plains ||Climate: ||warm |
|Terrain: ||plains ||Organization: ||Solitary, pair, or pride (6-10) |
|Challenge Rating: ||3 ||Challenge Rating Value: ||3 |
|Treasure: ||None ||Alignment: ||Always neutral |
|Advancement: ||6-8 HD (Large) |
Pounce (Ex): If a lion leaps upon a foe during the first round
of combat, it can make a full attack even if it has already taken
a move action.
Improved Grab (Ex): To use this ability, the lion must hit with
its bite attack. If it gets a hold, it can rake.
Rake (Ex): A lion that gets a hold can make two rake attacks
(+7 melee) with its hind legs for 1d4+2 damage each. If the lion
pounces on an opponent, it can also rake.
Skills: Lions receive a +4 racial bonus to Balance, Hide, and
Move Silently checks. *In areas of tall grass or heavy
undergrowth, the Hide bonus improves to +12.