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Size & Type (subtype):Medium-Size AnimalHit Dice:3d8+6 (19)
Initiative:   +4 (Dex)   Speed:   40 ft., climb 20 ft.  
Armor Class:   15 (+4 Dex, +1 natural)   Attacks:   Bite +6 melee; 2 claws +1 melee  
Damage:   Bite 1d6+3; claw 1d3+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Pounce, improved grab, rake 1d3+1   Special Qualities:   Scent  
Saving Throws  Fortitude: 5  
Reflex: 7  
Will: 2  
Abilities:   Str: 16
Dex: 19
Con: 15
Int: 2
Wis: 12
Cha: 6
Skills:   Balance +12, Climb +11, Hide +9*, Listen +6, Move Silently +9, Spot +6   Feats:   Weapon Finesse (bite, claw)  
Climate and Terrain:   Warm forest and plains   Climate:   warm  
Terrain:   forest,plains   Organization:   Solitary or pair  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   4-5 HD (Medium-size)  


Pounce (Ex): If a leopard leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the leopard must hit with its bite attack. If it gets a hold, it can rake.

Rake (Ex): A leopard that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d3+1 damage each. If the leopard pounces on an opponent, it can also rake.

Skills: Leopards receive a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002