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Animal:Elephant
Size & Type (subtype):Huge AnimalHit Dice:11d8+55 (104)
Initiative:   +0 (Dex)   Speed:   40 ft.  
Armor Class:   15 (-2 size, +7 natural)   Attacks:   Slam +16 melee, 2 stamps +11 melee; or gore +16 melee  
Damage:   Slam 2d6+10, stamp 2d6+5; gore 2d8+15   Face and Reach:   10 ft. by 20 ft./10 ft.  
Special Attacks:   Trample 2d8+15   Special Qualities:   Scent  
Saving Throws  Fortitude: 12  
Reflex: 7  
Will: 4  
Abilities:   Str: 30
Dex: 10
Con: 21
Int: 2
Wis: 13
Cha: 7
Skills:   Listen +6, Spot +6   Feats:     
Climate and Terrain:   Warm forest and plains   Climate:   warm  
Terrain:   forest,plains   Organization:   Solitary or herd (6-30)  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   None   Alignment:   Always neutral  
Advancement:   12-22 HD (Huge)  

Description:  

This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

Trample (Ex): An elephant can trample Medium-size or smaller creatures for automatic gore damage. Opponents who do not make attacks of opportunity against the elephant can attempt a Reflex save (DC 20) to halve the damage.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002