Slam +16 melee, 2 stamps +11 melee; or gore +16 melee
Damage:
Slam 2d6+10, stamp 2d6+5; gore 2d8+15
Face and Reach:
10 ft. by 20 ft./10 ft.
Special Attacks:
Trample 2d8+15
Special Qualities:
Scent
Saving Throws
Fortitude: 12 Reflex: 7 Will: 4
Abilities:
Str: 30 Dex: 10 Con: 21 Int: 2 Wis: 13 Cha: 7
Skills:
Listen +6, Spot +6
Feats:
Climate and Terrain:
Warm forest and plains
Climate:
warm
Terrain:
forest,plains
Organization:
Solitary or herd (6-30)
Challenge Rating:
8
Challenge Rating Value:
8
Treasure:
None
Alignment:
Always neutral
Advancement:
12-22 HD (Huge)
Description:
This entry describes an African elephant. Indian elephants are
slightly smaller and weaker (Strength 28), but more readily
trained (Wisdom 15). These statistics can also represent
prehistoric creatures such as mammoths and mastodons.
Trample (Ex): An elephant can trample Medium-size or smaller
creatures for automatic gore damage. Opponents who do not make
attacks of opportunity against the elephant can attempt a Reflex
save (DC 20) to halve the damage.