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Size & Type (subtype):Medium-Size Humanoid (Goblinoid)Hit Dice:3d8+3 (16)
Initiative:   +1 (Dex)   Speed:   30 ft.  
Armor Class:   17 (+1 Dex, +3 natural, +2 leather, +1 small shield)   Attacks:   Morningstar +4 melee; or javelin +3 ranged  
Damage:   Morningstar 1d8+2; or javelin 1d6+2   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Darkvision 60 ft.  
Saving Throws  Fortitude: 2  
Reflex: 4  
Will: 1  
Abilities:   Str: 15
Dex: 12
Con: 13
Int: 10
Wis: 10
Cha: 9
Skills:   Climb +2, Hide +3, Listen +3, Move Silently +6, Spot +3   Feats:   Alertness  
Climate and Terrain:   Any underground   Climate:   cold,temperate,warm  
Terrain:   underground   Organization:   Solitary, gang (2-4), or band (11-20 plus 150%noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   Standard   Alignment:   Usually chaotic evil  
Advancement:   By character class  


Bugbears speak Goblin and Common.


Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group who, if they spy prey, return to report and bring up reinforcements. Bugbear attacks are coordinated, and their tactics are sound if not brilliant.

Skills: Bugbears receive a +4 racial bonus to Move Silently checks.

Bugbear Characters

A bugbear's favored class is rogue. Most bugbear leaders are fighters or fighter/rogues. Bugbear clerics (favored weapon: morningstar) can choose any two of the following domains: Chaos, Evil, Trickery, and War.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002