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Animal:Crocodile, Giant
Size & Type (subtype):Huge AnimalHit Dice:7d8+28 (59)
Initiative:   +1 (Dex)   Speed:   20 ft., swim 30 ft.  
Armor Class:   16 (-2 size, +1 Dex, +7 natural)   Attacks:   Bite +11 melee; or tail slap +11 melee  
Damage:   Bite 2d8+12; tail slap 1d12+12   Face and Reach:   10 ft. by 20 ft./10 ft.  
Special Attacks:   Improved grab   Special Qualities:     
Saving Throws  Fortitude: 9  
Reflex: 6  
Will: 3  
Abilities:   Str: 27
Dex: 12
Con: 19
Int: 1
Wis: 12
Cha: 2
Skills:   Hide +0*, Listen +5, Spot +5   Feats:     
Climate and Terrain:   Warm marsh and aquatic   Climate:   warm  
Terrain:   aquatic,marsh   Organization:   Solitary or colony (6-11)  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   None   Alignment:   Always neutral  
Advancement:   8-14 HD (Huge)  

Description:  

Giant crocodiles can grab and hold creatures of Large or smaller size but otherwise fight and behave like their smaller cousins.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002