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Size & Type (subtype):Medium-Size AnimalHit Dice:3d8+9 (22)
Initiative:   +1 (Dex)   Speed:   20 ft., swim 30 ft.  
Armor Class:   15 (+1 Dex, +4 natural)   Attacks:   Bite +6 melee; or tail slap +6 melee  
Damage:   Bite 1d8+6; tail slap 1d12+6   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Improved grab   Special Qualities:     
Saving Throws  Fortitude: 6  
Reflex: 4  
Will: 2  
Abilities:   Str: 19
Dex: 12
Con: 17
Int: 2
Wis: 12
Cha: 2
Skills:   Hide +7*, Listen +5, Spot +5   Feats:     
Climate and Terrain:   Warm marsh and aquatic   Climate:   warm  
Terrain:   aquatic,marsh   Organization:   Solitary or colony (6-11)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   4-5 HD (Medium-size)  


Improved Grab (Ex): To use this ability, the crocodile must hit a Medium-size or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. The crocodile automatically deals bite damage each round it maintains the pin.

Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002