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Size & Type (subtype):Medium-Size AnimalHit Dice:3d8+6 (19)
Initiative:   +4 (Dex)   Speed:   50 ft.  
Armor Class:   15 (+4 Dex, +1 natural)   Attacks:   Bite +6 melee, 2 claws +1 melee  
Damage:   Bite 1d6+3, claw 1d2+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Trip   Special Qualities:   Sprint  
Saving Throws  Fortitude: 5  
Reflex: 7  
Will: 2  
Abilities:   Str: 16
Dex: 19
Con: 15
Int: 2
Wis: 12
Cha: 6
Skills:   Hide +7, Listen +5, Move Silently +8, Spot +5   Feats:   Weapon Finesse (bite, claw)  
Climate and Terrain:   Warm plains   Climate:   warm  
Terrain:   plains   Organization:   Solitary, pair, or family (3-5)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   4-5 HD (Medium-size)  


Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.

Sprint (Ex): Once an hour, a cheetah can take a charge action to move ten times its normal speed (500 feet).


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002