Animal:Cat | Size & Type (subtype): | Tiny Animal | Hit Dice: | 1/2 d8 (2) | Initiative: | +2 (Dex) | Speed: | 30 ft. | Armor Class: | 14 (+2 size, +2 Dex) | Attacks: | 2 claws +4 melee, bite -1 melee | Damage: | Claw 1d2-4, bite 1d3-4 | Face and Reach: | 2 1/2 ft. by 2 1/2 ft./0 ft. | Special Attacks: | | Special Qualities: | | Saving Throws | Fortitude: 2 Reflex: 4 Will: 1
| Abilities: | Str: 3 Dex: 15 Con: 10 Int: 2 Wis: 12 Cha: 7 | Skills: | Balance +10, Climb +5, Hide +17*, Listen +4, Move Silently +9, Spot +4 | Feats: | Weapon Finesse (claw, bite) | Climate and Terrain: | Any land | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains | Organization: | Solitary | Challenge Rating: | 1/4 | Challenge Rating Value: | 0.25 | Treasure: | None | Alignment: | Always neutral | Advancement: | |
| Description: |
Skills: Cats receive a +4 racial bonus to Hide and Move
Silently checks and a +8 racial bonus to Balance checks. They use
their Dexterity modifier for Climb checks. *In areas of tall
grass or heavy undergrowth, the Hide bonus rises to +8.
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