Animal:Camel | Size & Type (subtype): | Large Animal | Hit Dice: | 3d8+6 (19) | Initiative: | +3 (Dex) | Speed: | 50 ft. | Armor Class: | 13 (-1 size, +3 Dex, +1 natural) | Attacks: | Bite +5 melee | Damage: | Bite 1d4+6 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | | Special Qualities: | Scent | Saving Throws | Fortitude: 5 Reflex: 6 Will: 1
| Abilities: | Str: 18 Dex: 16 Con: 14 Int: 1 Wis: 11 Cha: 4 | Skills: | Listen +5, Spot +5 | Feats: | | Climate and Terrain: | Any desert, hill, and mountains | Climate: | cold,temperate,warm | Terrain: | desert,hill,mountains | Organization: | Solitary | Challenge Rating: | 1 | Challenge Rating Value: | 1 | Treasure: | None | Alignment: | Always neutral | Advancement: | |
| Description: |
The two-humped, or Bactrian, camel is suited to cooler, rocky
areas. It is stockier, slower (speed 40), and has a better
Constitution score (16).
Carrying Capacity: A light load for a camel is up to 300
pounds; a medium load, 301-600 pounds; a heavy load, 601-900
pounds. A camel can drag 4,500 pounds.
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