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Size & Type (subtype):Medium-Size UndeadHit Dice:9d12 (58)
Initiative:   +6 (+2 Dex, +4 Improved Initiative)   Speed:   20 ft.  
Armor Class:   15 (+2 Dex, +3 natural)   Attacks:   Slam +6 melee  
Damage:   Slam 1d8+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Death gaze   Special Qualities:   Damage reduction 15/silver, fire and acidresistance 20, electricity immunity, sunlight vulnerability, flashbacks  
Saving Throws  Fortitude: 3  
Reflex: 5  
Will: 7  
Abilities:   Str: 13
Dex: 15
Int: 6
Wis: 12
Cha: 12
Skills:   Listen +11, Move Silently +14, Spot +13   Feats:   Dodge, Improved Initiative, Weapon Focus (slam)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or gang (2-4)  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   None   Alignment:   Always chaotic evil  
Advancement:   10-13 HD (Medium-size); 14-27 HD (Large)  



Bodaks love to approach their opponents at a leisurely pace, letting their gaze do its work before closing.

Death Gaze (Su): Death, range 30 feet, Fortitude negates DC 15. Humanoids who die from this attack are transformed into bodaks in one day.

Sunlight Vulnerability (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.

Flashbacks (Ex): From time to time, a bodak sees something that reminds it of its almost-forgotten life. At the start of every encounter, there is a 5% chance that it notices something about an opponent (randomly determined, if more than one opponent is present) that causes it to recall its life. If this happens, the bodak takes no action for 1 round and thereafter suffers a -2 morale penalty to all attacks directed at that opponent.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002