Animal:Bat | Size & Type (subtype): | Diminutive Animal | Hit Dice: | 1/4 d8 (1) | Initiative: | +2 (Dex) | Speed: | 5 ft., fly 40 ft. (good) | Armor Class: | 16 (+4 size, +2 Dex) | Attacks: | | Damage: | | Face and Reach: | 1 ft. by 1 ft./0 ft. | Special Attacks: | | Special Qualities: | Blindsight | Saving Throws | Fortitude: 2 Reflex: 4 Will: 2
| Abilities: | Str: 1 Dex: 15 Con: 10 Int: 2 Wis: 14 Cha: 4 | Skills: | Listen +9, Move Silently +6, Spot +9* | Feats: | | Climate and Terrain: | Temperate and warm desert, forest, hill, plains, and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,plains,underground | Organization: | Colony (10-40) or swarm (10-50) | Challenge Rating: | 1/10 | Challenge Rating Value: | 0.1 | Treasure: | None | Alignment: | Always neutral | Advancement: | |
| Description: |
Blindsight (Ex): Bats can "see" by emitting
high-frequency sounds, inaudible to most other creatures, that
allow them to locate objects and creatures within 120 feet. A
silence spell negates this and forces the bat to rely on its weak
vision, which has a maximum range of 10 feet.
Skills: *Bats receive a +4 racial bonus to Spot and Listen
checks. These bonuses are lost if Blindsight is negated.
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