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Size & Type (subtype):Diminutive AnimalHit Dice:1/4 d8 (1)
Initiative:   +2 (Dex)   Speed:   5 ft., fly 40 ft. (good)  
Armor Class:   16 (+4 size, +2 Dex)   Attacks:     
Damage:      Face and Reach:   1 ft. by 1 ft./0 ft.  
Special Attacks:      Special Qualities:   Blindsight  
Saving Throws  Fortitude: 2  
Reflex: 4  
Will: 2  
Abilities:   Str: 1
Dex: 15
Con: 10
Int: 2
Wis: 14
Cha: 4
Skills:   Listen +9, Move Silently +6, Spot +9*   Feats:     
Climate and Terrain:   Temperate and warm desert, forest, hill, plains, and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,plains,underground   Organization:   Colony (10-40) or swarm (10-50)  
Challenge Rating:   1/10   Challenge Rating Value:   0.1  
Treasure:   None   Alignment:   Always neutral  


Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.

Skills: *Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002