|Size & Type (subtype):||Medium-Size Outsider (Evil)||Hit Dice:||3d8+6 (19)|
|Initiative: ||+6 (+2 Dex, +4 Improved Initiative) ||Speed: ||40 ft., fly 70 ft. (good) |
|Armor Class: ||20 (+2 Dex, +8 natural) ||Attacks: ||Bite +6 melee |
|Damage: ||Bite 1d8+4 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Bay, trip ||Special Qualities: ||Scent, flight, damage reduction 10/silver |
|Saving Throws ||Fortitude: 5 |
|Abilities: ||Str: 17|
|Skills: ||Listen +8, Spot +8, Wilderness Lore +8* ||Feats: ||Improved Initiative |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, pair, or pack (6-11) |
|Challenge Rating: ||3 ||Challenge Rating Value: ||3 |
|Treasure: ||None ||Alignment: ||Always neutral evil |
|Advancement: ||4-6 HD (Medium-size); 7-9 HD (Large) |
Bay (Su): When a yeth hound howls or barks, all creatures
except other evil outsiders within a 300-foot spread must succeed
at a Will save (DC 12) or become panicked for 2d4 rounds. This is
a sonic, mind-affecting fear effect. Whether or not the save is
successful, an affected creature is immune to that hound's
bay for one day.
Trip (Ex): A yeth hound that hits with its bite attack can
attempt to trip the opponent as a free action without making a
touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the yeth hound.
Flight (Su): A yeth hound can fly as the spell cast by an
11th-level sorcerer, as a free action. A yeth hound that loses
this ability falls and can perform only partial actions.
Skills: *A yeth hound receives a +4 racial bonus to Wilderness
Lore checks when tracking by scent.