⊕ Show advanced search options ⊖ Hide advanced search
Yeth Hound
Size & Type (subtype):Medium-Size Outsider (Evil)Hit Dice:3d8+6 (19)
Initiative:   +6 (+2 Dex, +4 Improved Initiative)   Speed:   40 ft., fly 70 ft. (good)  
Armor Class:   20 (+2 Dex, +8 natural)   Attacks:   Bite +6 melee  
Damage:   Bite 1d8+4   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Bay, trip   Special Qualities:   Scent, flight, damage reduction 10/silver  
Saving Throws  Fortitude: 5  
Reflex: 5  
Will: 5  
Abilities:   Str: 17
Dex: 15
Con: 15
Int: 6
Wis: 14
Cha: 10
Skills:   Listen +8, Spot +8, Wilderness Lore +8*   Feats:   Improved Initiative  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or pack (6-11)  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Always neutral evil  
Advancement:   4-6 HD (Medium-size); 7-9 HD (Large)  



Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed at a Will save (DC 12) or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to that hound's bay for one day.

Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.

Flight (Su): A yeth hound can fly as the spell cast by an 11th-level sorcerer, as a free action. A yeth hound that loses this ability falls and can perform only partial actions.

Skills: *A yeth hound receives a +4 racial bonus to Wilderness Lore checks when tracking by scent.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002