Wyvern | Size & Type (subtype): | Huge Dragon | Hit Dice: | 7d12+14 (59) | Initiative: | +1 (Dex) | Speed: | 20 ft., fly 60 ft. (poor) | Armor Class: | 17 (-2 size, +1 Dex, +8 natural) | Attacks: | Sting +9 melee, bite +4 melee, 2 wings +4 melee; or 2claws +9 melee | Damage: | Sting 1d6+4 and poison, bite 2d8+2, wing 1d8+2; or claw1d6+4 | Face and Reach: | 10 ft. by 20 ft./10 ft. | Special Attacks: | Poison, improved grab, snatch | Special Qualities: | Scent | Saving Throws | Fortitude: 7 Reflex: 6 Will: 6
| Abilities: | Str: 19 Dex: 12 Con: 15 Int: 6 Wis: 12 Cha: 9 | Skills: | Listen +13, Move Silently +9, Spot +13* | Feats: | Alertness, Flyby Attack | Climate and Terrain: | Temperate and warm forest, hill, andmountains | Climate: | temperate,warm | Terrain: | forest,hill,mountains | Organization: | Solitary, pair, or flight (3-6) | Challenge Rating: | 6 | Challenge Rating Value: | 6 | Treasure: | Standard | Alignment: | Usually neutral | Advancement: | 8-10 HD (Huge); 11-21 HD (Gargantuan) |
| Description: |
Some wyverns speak Draconic, but most are too stupid to
understand any language.
Combat
A wyvern can slash with its claws only when making a flyby
attack, and it cannot make bite, sting, or wing attacks.
Poison (Ex): Sting, Fortitude save (DC 17); initial and
secondary damage 2d6 temporary Constitution.
Improved Grab (Ex): To use this ability, the wyvern must hit
with both claw attacks. If it gets a hold, it hangs on and
stings.
Snatch (Ex): If a wyvern gets a hold on a creature four or
more sizes smaller, it automatically deals damage with both claws and
its sting attacks each round the hold is maintained. The wyvern
can drop a creature it has snatched as a free action or use a
standard action to fling it aside. A flung creature travels 30
feet and takes 3d6 points of damage. If the wyvern flings it
while flying, the creature suffers this amount or falling damage,
whichever is greater.
Skills: *Wyverns receive a +3 racial bonus to Spot checks when
flying during daylight hours.
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