Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Cluster (2-5) or swarm (6-11) |
Description: |
Combat
Shriek (Su): Instead of biting, a vargouille can open its
distended mouth and let out a terrible shriek. Those within 60
feet (except other vargouilles) who both hear the shriek and can
clearly see the creature must succeed at a Fortitude save (DC 12)
or be paralyzed with fear until the monster attacks them, goes
out of range, or leaves their sight. A paralyzed creature is
susceptible to the vargouille's kiss. If the save is
successful, that opponent cannot be affected again by that
vargouille's shriek for one day.
Poison (Ex): Bite, Fortitude save (DC 12) or be unable to heal
the bite damage naturally or magically. A neutralize poison or
heal spell removes the effect, while delay poison allows magical
healing.
Kiss (Su): A vargouille can kiss a paralyzed target with a
successful melee touch attack, beginning a terrible
transformation. The affected opponent must succeed at a Fortitude
save (DC 19) or begin to transform, losing all his or her hair
1d6 hours later. After another 1d6 hours, the ears grow into
leathery wings, tentacles sprout on the chin and scalp, and the
teeth become long, pointed fangs. During the next 1d6 hours, the
victim suffers 1d6 points of permanent Intelligence and Charisma
drain. The transformation is complete 1d6 hours later, when the
head breaks free of the body (which promptly dies) and becomes a
vargouille. This transformation is interrupted by sunlight, and
even a daylight spell can delay death, but to reverse the
transformation requires remove disease.
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