|Size & Type (subtype):||Large Giant||Hit Dice:||6d8+36 (63)|
|Initiative: ||+2 (Dex) ||Speed: ||30 ft. |
|Armor Class: ||18 (-1 size, +2 Dex, +7 natural) ||Attacks: ||2 claws +9 melee, bite +4 melee |
|Damage: ||Claw 1d6+6, bite 1d6+3 ||Face and Reach: ||5 ft. by 5 ft./10 ft. |
|Special Attacks: ||Rend 2d6+9 ||Special Qualities: ||Regeneration 5, scent, darkvision 90 ft. |
|Saving Throws ||Fortitude: 11 |
|Abilities: ||Str: 23|
|Skills: ||Listen +5, Spot +5 ||Feats: ||Alertness, Iron Will |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary or gang (2-4) |
|Challenge Rating: ||5 ||Challenge Rating Value: ||5 |
|Treasure: ||Standard ||Alignment: ||Always chaotic evil |
|Advancement: ||By character class |
Trolls speak Giant.
Trolls have no fear of death: They launch themselves into
combat without hesitation, flailing wildly at the closest
opponent. Even when confronted with fire, they try to get around
the flames and attack.
Rend (Ex): If a troll hits with both claw attacks, it latches
onto the opponent's body and tears the flesh. This attack
automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a
troll. If a troll loses a limb or body part, the lost portion
regrows in 3d6 minutes. The creature can reattach the severed
member instantly by holding it to the stump.