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Size & Type (subtype):Large GiantHit Dice:6d8+36 (63)
Initiative:   +2 (Dex)   Speed:   30 ft.  
Armor Class:   18 (-1 size, +2 Dex, +7 natural)   Attacks:   2 claws +9 melee, bite +4 melee  
Damage:   Claw 1d6+6, bite 1d6+3   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Rend 2d6+9   Special Qualities:   Regeneration 5, scent, darkvision 90 ft.  
Saving Throws  Fortitude: 11  
Reflex: 4  
Will: 3  
Abilities:   Str: 23
Dex: 14
Con: 23
Int: 6
Wis: 9
Cha: 6
Skills:   Listen +5, Spot +5   Feats:   Alertness, Iron Will  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or gang (2-4)  
Challenge Rating:   5   Challenge Rating Value:   5  
Treasure:   Standard   Alignment:   Always chaotic evil  
Advancement:   By character class  


Trolls speak Giant.


Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.

Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.

Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002