Troglodytes speak Draconic.
Half of a group of troglodytes are armed only with claws and
teeth; the rest carry one or two javelins and longspears. They
normally conceal themselves, launch a volley of javelins, then
close to attack. If the battle goes against them, they retreat
and attempt to hide.
Stench (Ex): When a troglodyte is angry or frightened, it
secretes an oily, musklike chemical that nearly every form of
animal life finds offensive. All creatures (except troglodytes)
within 30 feet of the trog must succeed at a Fortitude save (DC
13) or be overcome with nausea. This lasts for 10 rounds and
deals 1d6 points of temporary Strength damage.
Skills: The skin of a troglodyte changes color somewhat,
allowing it to blend in with surroundings like a chameleon and
conferring a +4 racial bonus to Hide checks. *In rocky or
subterranean settings, this bonus improves to +8.
A troglodyte's favored class is cleric. Troglodyte
clerics can choose any two of the following domains: Chaos,
Death, Destruction, and Evil.