⊕ Show advanced search options ⊖ Hide advanced search
Size & Type (subtype):Medium-Size Outsider (Water)Hit Dice:3d8+3 (16)
Initiative:   +0   Speed:   Swim 40 ft.  
Armor Class:   16 (+6 natural)   Attacks:   Trident +4 melee; or heavy crossbow +3 ranged  
Damage:   Trident 1d8+1; or heavy crossbow 1d10   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities   Special Qualities:     
Saving Throws  Fortitude: 4  
Reflex: 3  
Will: 4  
Abilities:   Str: 12
Dex: 10
Con: 12
Int: 13
Wis: 13
Cha: 11
Skills:   Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7   Feats:   Mounted Combat  
Climate and Terrain:   Any aquatic   Climate:   cold,temperate,warm  
Terrain:   aquatic   Organization:   Company (2-5), squad (6-11), or band (20-80)  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   Standard   Alignment:   Always neutral good  
Advancement:   4-9 HD (Medium-size)  


Tritons speak Common and Aquan.


Spell-Like Abilities: A triton can use summon nature's ally III once per day as the spell cast by a 5th-level sorcerer, often choosing water elementals for their companions.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002