Triton | Size & Type (subtype): | Medium-Size Outsider (Water) | Hit Dice: | 3d8+3 (16) | Initiative: | +0 | Speed: | Swim 40 ft. | Armor Class: | 16 (+6 natural) | Attacks: | Trident +4 melee; or heavy crossbow +3 ranged | Damage: | Trident 1d8+1; or heavy crossbow 1d10 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Spell-like abilities | Special Qualities: | | Saving Throws | Fortitude: 4 Reflex: 3 Will: 4
| Abilities: | Str: 12 Dex: 10 Con: 12 Int: 13 Wis: 13 Cha: 11 | Skills: | Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7 | Feats: | Mounted Combat | Climate and Terrain: | Any aquatic | Climate: | cold,temperate,warm | Terrain: | aquatic | Organization: | Company (2-5), squad (6-11), or band (20-80) | Challenge Rating: | 4 | Challenge Rating Value: | 4 | Treasure: | Standard | Alignment: | Always neutral good | Advancement: | 4-9 HD (Medium-size) |
| Description: |
Tritons speak Common and Aquan.
Combat
Spell-Like Abilities: A triton can use summon nature's
ally III once per day as the spell cast by a 5th-level sorcerer,
often choosing water elementals for their companions.
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