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Size & Type (subtype):Medium-Size Elemental (Earth, Fire)Hit Dice:3d8+3 (16)
Initiative:   +1 (Dex)   Speed:   30 ft., burrow 20 ft.  
Armor Class:   18 (+1 Dex, +7 natural)   Attacks:   Slam +4 melee  
Damage:   Slam 1d6+3 and 2d6 fire   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Heat, burn   Special Qualities:   Fire subtype, tremorsense  
Saving Throws  Fortitude: 4  
Reflex: 4  
Will: 2  
Abilities:   Str: 15
Dex: 13
Con: 13
Int: 6
Wis: 12
Cha: 10
Skills:   Intuit Direction +4, Jump +6, Listen +6, Move Silently +5   Feats:     
Climate and Terrain:   Any underground   Climate:   cold,temperate,warm  
Terrain:   underground   Organization:   Solitary or pair  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   4-9 HD (Large)  



When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. In either case, treat the maneuver as a charge.

Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.

Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed at a Reflex save (DC 13) or catch fire. The flame burns for 1d4 rounds if not extinguished sooner. The burning creature can use a full-round action to put out the flame.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Tremorsense (Ex): Thoqquas can automatically sense the location of anything within 60 feet that is in contact with the ground.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002