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Tendriculos
Size & Type (subtype):Huge PlantHit Dice:9d8+54 (94)
Initiative:   -1 (Dex)   Speed:   20 ft.  
Armor Class:   16 (-2 size, -1 Dex, +9 natural)   Attacks:   Bite +13 melee, 2 tendrils +8 melee  
Damage:   Bite 2d8+9, tendril 1d6+4   Face and Reach:   10 ft. by 40 ft./15 ft.  
Special Attacks:   Improved grab, swallow whole, paralysis   Special Qualities:   Plant, regeneration 10  
Saving Throws  Fortitude: 12  
Reflex: 2  
Will: 2  
Abilities:   Str: 28
Dex: 9
Con: 22
Int: 3
Wis: 8
Cha: 3
Skills:      Feats:     
Climate and Terrain:   Temperate and warm forest, hill, and marsh   Climate:   temperate,warm  
Terrain:   forest,hill,marsh   Organization:   Solitary  
Challenge Rating:   6   Challenge Rating Value:   6  
Treasure:   1/10th coins; 50% goods; 50% items   Alignment:   Always neutral  
Advancement:   10-16 HD (Huge); 17-27 HD (Gargantuan)  

Description:  

Combat

Improved Grab (Ex): To use this ability, the tendriculos must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can try to swallow the opponent. A tendriculos that hits with a tendril attack grabs as above. If it gets a hold, it picks up the opponent and transfers it to the mouth as a partial action, automatically dealing bite damage as above.

Swallow Whole/Paralysis (Ex): A tendriculos can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside the plant's mass, the opponent must succeed at a Fortitude save (DC 19) or be paralyzed for 3d6 rounds by the tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the tendriculos's interior (AC 15). Once the creature exits, the plant's amazing regenerative capacity closes the hole; another swallowed opponent must again cut its own way out. The tendriculos's interior can hold two Large, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Regeneration (Ex): Bludgeoning weapons and acid deal normal damage to a tendriculos. A tendriculos that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002