Frightful Presence (Su): The tarrasque can inspire terror by
charging or attacking. Affected creatures must succeed at a Will
save (DC 26) or become shaken, remaining shaken until they leave
the area of effect.
Rush (Ex): Once per minute, the normally slow-moving tarrasque
can move at a speed of 150 feet.
Improved Grab (Ex): To use this ability, the tarrasque must
hit a Huge or smaller opponent with its bite attack. If it gets a
hold, it can try to swallow the foe.
Swallow Whole (Ex): The tarrasque can try to swallow a grabbed
opponent of Huge or smaller size by making a successful grapple
check. Once inside, the opponent takes 2d8+8 points of crushing
damage plus 2d8+6 points of acid damage per round from the
tarrasque's digestive juices. A swallowed creature can cut
its way out by dealing 50 points of damage to the
tarrasque's digestive tract (AC 20). Once the creature
exits, muscular action closes the hole; another swallowed
opponent must cut its own way out. The tarrasque's gullet
can hold two Huge, four Large, eight Medium-size, or sixteen
Small or smaller creatures.
Augmented Criticals (Ex): The tarrasque threatens a critical
hit on a natural attack roll of 18-20, dealing triple damage on a
successful critical hit.
Carapace (Ex): The tarrasque's armorlike carapace is
exceptionally tough and highly reflective, deflecting all rays,
lines, cones, and even magic missile spells. There is a 30%
chance of reflecting any such effect back at the caster;
otherwise, it is merely negated. Check for reflection before
rolling to overcome the creature's spell resistance.
Immunities (Ex): The tarrasque has fire, poison, and disease
Regeneration (Ex): No form of attack deals normal damage to
the tarrasque. The tarrasque regenerates even if disintegrated or
slain with death magic: These attack forms merely reduce it to
-10 hit points. It is immune to effects that produce incurable or
bleeding wounds, such as a sword of wounding, mummy rot, or a
clay golem's wound ability. The tarrasque can be permanently
slain only by reducing it to -30 hit points and using a wish or
miracle spell to keep it dead. If the tarrasque loses a limb or
body part, the lost portion regrows in 1d6 minutes (the detached
piece dies and decays normally). The creature can reattach the
severed member instantly by holding it to the stump.
Skills: The tarrasque receives a +8 racial bonus to Listen and