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Stirge
Size & Type (subtype):Tiny BeastHit Dice:1d10 (5)
Initiative:   +4 (Dex)   Speed:   10 ft., fly 40 ft. (average)  
Armor Class:   16 (+2 size, +4 Dex)   Attacks:   Touch +6  
Damage:   Touch 1d3-4   Face and Reach:   2 1/2 ft. by 2 1/2 ft./0 ft.  
Special Attacks:   Attach, blood drain   Special Qualities:     
Saving Throws  Fortitude: 2  
Reflex: 6  
Will: 1  
Abilities:   Str: 3
Dex: 19
Con: 10
Int: 1
Wis: 12
Cha: 6
Skills:   Hide +14   Feats:   Weapon Finesse (touch)  
Climate and Terrain:   Temperate and warm forest and underground   Climate:   temperate,warm  
Terrain:   forest,underground   Organization:   Clutch (2-4), swarm (5-8), or flock (9-13)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   None   Alignment:   Always neutral  
Advancement:     

Description:  

Combat

A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.

Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent's body. An attached stirge has an AC of 12.

Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of temporary Constitution damage each round it remains attached. Once it has drained 4 points of Constitution, it detaches and flies off to digest the meal.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002