Combat
In close combat a spectre attacks with its numbing,
life-draining touch. It makes full use of its incorporeal nature,
moving through walls, ceilings, and floors as it attacks.
Energy Drain (Su): Living creatures hit by a spectre's
incorporeal touch attack receive two negative levels. The
Fortitude save to remove a negative level has a DC of 15.
Create Spawn (Su): Any humanoid slain by a spectre becomes a
spectre in 1d4 rounds. Spawn are under the command of the spectre
that created them and remain enslaved until its death. They do
not possess any of the abilities they had in life.
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Incorporeal: Can be harmed only by other incorporeal
creatures, +1 or better magic weapons, or magic, with a 50%
chance to ignore any damage from a corporeal source. Can pass
through solid objects at will, and own attacks pass through
armor. Always moves silently.
Unnatural Aura (Su): Both wild and domesticated animals can
sense the unnatural presence of a spectre at a distance of 30
feet. They do not willingly approach nearer than that and panic
if forced to do so; they remain panicked as long as they are
within that range.
Sunlight Powerlessness (Ex): Spectres are utterly powerless in
natural sunlight (not merely a daylight spell) and flee from it.
A spectre caught in sunlight cannot attack and can take only
partial actions.
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