Combat
Improved Grab (Ex): To use this ability, the shambler must hit
an opponent of up to Large size with both arm attacks. If it gets
a hold, it can constrict.
Constrict (Ex): A shambler deals 2d6+7 points of damage with a
successful grapple check against Large or smaller creatures. The
shambler can still move but cannot take any attack actions when
constricting.
Plant: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and polymorphing. Not subject to critical
hits.
Electricity Immunity (Ex): Shamblers take no damage from
electricity. Instead, any electrical attack (such as shocking
grasp or lightning bolt) used against a shambler grants it 1d4
points of temporary Constitution. The shambler loses these points
at the rate of 1 per hour.
Skills: Shamblers receive a +4 racial bonus to Hide, Listen,
and Move Silently checks. *They receive a +12 bonus to Hide
checks when in a swampy or forested area.
|