Shadow | Size & Type (subtype): | Medium-Size Undead (Incorporeal) | Hit Dice: | 3d12 (19) | Initiative: | +2 (Dex) | Speed: | 30 ft., fly 40 ft. (good) | Armor Class: | 13 (+2 Dex, +1 deflection) | Attacks: | Incorporeal touch +3 melee | Damage: | Incorporeal touch 1d6 temporary Strength | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Strength damage, create spawn | Special Qualities: | Undead, incorporeal, +2 turn resistance | Saving Throws | Fortitude: 1 Reflex: 3 Will: 4
| Abilities: | Str: Dex: 14 Con: Int: 6 Wis: 12 Cha: 13 | Skills: | Hide +8, Intuit Direction +5, Listen +7, Spot +7 | Feats: | | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, gang (2-5), or swarm (6-11) | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Always chaotic evil | Advancement: | 4-9 HD (Medium-size) |
| Description: |
Combat
Strength Damage (Su): The touch of a shadow deals 1d6 points
of temporary Strength damage to a living foe. A creature reduced
to Strength 0 by a shadow dies.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a
shadow becomes a shadow under the control of its killer within
1d4 rounds.
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Incorporeal: Can be harmed only by other incorporeal
creatures, +1 or better magic weapons, or magic, with a 50%
chance to ignore any damage from a corporeal source. Can pass
through solid objects at will, and own attacks pass through
armor. Always moves silently.
|
|