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Size & Type (subtype):Medium-Size FeyHit Dice:5d6+5 (22)
Initiative:   +1 (Dex)   Speed:   40 ft.  
Armor Class:   15 (+1 Dex, +4 natural)   Attacks:   Gore +2 melee, dagger -3 melee; or shortbow +3 ranged  
Damage:   Gore 1d6, dagger 1d4; or shortbow 1d6   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:     
Saving Throws  Fortitude: 2  
Reflex: 5  
Will: 5  
Abilities:   Str: 10
Dex: 13
Con: 12
Int: 12
Wis: 13
Cha: 13
Skills:   Bluff +9, Hide +13, Listen +15, Move Silently +13,Perform (dance, pan pipes, plus any two others) +9, Spot +15   Feats:   Alertness, Dodge, Mobility  
Climate and Terrain:   Temperate forest   Climate:   temperate  
Terrain:   forest   Organization:   Solitary, band (2-5), or troop (6-11)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   Standard   Alignment:   Usually chaotic neutral  
Advancement:   6-10 HD (Medium-size)  



Once engaged in battle, an unarmed satyr attacks with a powerful head butt. A satyr expecting trouble is likely to be armed with a bow and a dagger and typically looses arrows from hiding, weakening an enemy before closing.

Skills: Satyrs receive a +4 racial bonus to Hide, Listen, Move Silently, Perform, and Spot checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002