|Size & Type (subtype):||Huge Magical Beast (Electricity)||Hit Dice:||9d10+45 (94)|
|Initiative: ||+1 (Dex) ||Speed: ||40 ft., climb 15 ft. |
|Armor Class: ||16 (-2 size, +1 Dex, +7 natural) ||Attacks: ||Bite +15 melee, 6 claws +10 melee |
|Damage: ||Bite 2d4+8, claw 1d4+4 ||Face and Reach: ||10 ft. by 30 ft./10 ft. |
|Special Attacks: ||Breath weapon, improved grab, swallow whole,constrict 2d8+8 ||Special Qualities: ||Electricity immunity, scent, can't betripped |
|Saving Throws ||Fortitude: 11 |
|Abilities: ||Str: 26|
|Skills: ||Climb +18, Hide +5, Spot +7 ||Feats: ||Cleave, Power Attack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary or pair |
|Challenge Rating: ||8 ||Challenge Rating Value: ||8 |
|Treasure: ||Standard ||Alignment: ||Often neutral |
|Advancement: ||10-13 HD (Huge); 14-27 HD (Gargantuan) |
Behirs speak Common.
A behir usually bites and grabs its prey first, then either
swallows or constricts the opponent. If beset by a large number
of foes, it uses its breath weapon.
Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet
high, and 20 feet long, once a minute; damage 7d6, Reflex half DC
Improved Grab (Ex): To use this ability, the behir must hit
with its bite attack. If it gets a hold, it can attempt to
swallow or constrict the opponent.
Swallow Whole (Ex): A behir can try to swallow a grabbed
Medium-size or smaller opponent by making a successful grapple
check. A behir that swallows an opponent can use its Cleave feat
to bite and grab another opponent. The swallowed creature takes
2d8+8 points of crushing damage and 8 points of acid damage per
round from the behir's gizzard. A swallowed creature can
also cut its way out by using claws or a Small or Tiny slashing
weapon to deal 25 points of damage to the gizzard (AC 20). Once
the creature exits, muscular action closes the hole; another
swallowed opponent must again cut its own way out. The behir's
gizzard can hold two Medium-size, four Small, eight Tiny, sixteen
Diminutive, or thirty-two Fine or smaller opponents.
Constrict (Ex): A behir deals 2d8+8 damage with a successful
grapple check against Gargantuan or smaller creatures. It can use
its claws against the grappled foe as well.