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Behir
Size & Type (subtype):Huge Magical Beast (Electricity)Hit Dice:9d10+45 (94)
Initiative:   +1 (Dex)   Speed:   40 ft., climb 15 ft.  
Armor Class:   16 (-2 size, +1 Dex, +7 natural)   Attacks:   Bite +15 melee, 6 claws +10 melee  
Damage:   Bite 2d4+8, claw 1d4+4   Face and Reach:   10 ft. by 30 ft./10 ft.  
Special Attacks:   Breath weapon, improved grab, swallow whole,constrict 2d8+8   Special Qualities:   Electricity immunity, scent, can't betripped  
Saving Throws  Fortitude: 11  
Reflex: 7  
Will: 5  
Abilities:   Str: 26
Dex: 13
Con: 21
Int: 7
Wis: 14
Cha: 12
Skills:   Climb +18, Hide +5, Spot +7   Feats:   Cleave, Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or pair  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   Standard   Alignment:   Often neutral  
Advancement:   10-13 HD (Huge); 14-27 HD (Gargantuan)  

Description:  

Behirs speak Common.

Combat

A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon.

Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19.

Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent.

Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behir's gizzard. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out. The behir's gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

Constrict (Ex): A behir deals 2d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. It can use its claws against the grappled foe as well.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002