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Size & Type (subtype):Huge Aberration (Aquatic)Hit Dice:8d8+40 (76)
Initiative:   +1 (Dex)   Speed:   10 ft., swim 60 ft.  
Armor Class:   16 (-2 size, +1 Dex, +7 natural)   Attacks:   4 tentacles +12 melee  
Damage:   Tentacle 1d6+9 and transformation   Face and Reach:   10 ft. by 20 ft./10 ft.  
Special Attacks:   Transformation, psionics, enslave   Special Qualities:   Mucus cloud  
Saving Throws  Fortitude: 7  
Reflex: 3  
Will: 11  
Abilities:   Str: 26
Dex: 12
Con: 20
Int: 15
Wis: 17
Cha: 17
Skills:   Concentration +16, Knowledge (any one) +7, Listen +16,Spot +16   Feats:   Alertness, Combat Casting, Iron Will  
Climate and Terrain:   Any underground   Climate:   cold,temperate,warm  
Terrain:   underground   Organization:   Solitary, brood (2-4), or slaver brood (1d3+1 plus7-12 skum)  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   Double standard   Alignment:   Usually lawful evil  
Advancement:   9-16 HD (Huge); 17-24 HD (Gargantuan)  


Aboleth speak their own language, as well as Undercommon and Aquan.


An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers.

Transformation (Ex): A blow from an aboleth's tentacle can cause a terrible transformation. Affected creatures must succeed at a Fortitude save (DC 19) or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. A transformed creature must remain moistened with cool, fresh water or suffer 1d12 points of damage every 10 minutes. A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the change.

Psionics (Sp): At will: hypnotic pattern, illusory wall, mirage arcana, persistent image, programmed image, project image, and veil. These effects are as the spells cast by a 16th-level sorcerer (save DCs, where applicable, are 13 + spell level).

Enslave (Su): Three times a day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed at a Will save (DC 17) or be affected as though by a dominate person spell cast by a 16th-level sorcerer. An enslaved creature obeys the aboleth's telepathic commands (but will not fight on its behalf) until freed by remove curse or dispel magic, and can attempt a new Will save every 24 hours to break free. The control is also broken if the aboleth dies or travels more than one mile from its slave.

Mucus Cloud (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed at a Fortitude save (DC 19) or lose the ability to breathe air for the next 3 hours. The affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002