Level 1 Dungeon (11 rooms)

Room #1 Room #2 Room #3 Room #4 Room #5 Room #6 Room #7 Room #8 Room #9 Room #10 Room #11 Stair down #0 Stair down #1 Stair down #2 Stair down #3 Stair up #0 Stair up #1 Stair up #2

Room 1:


This room is very dark. A distant sound of dripping water can be heard. Near the southeastern corner you find a small pile of ash.
There's an iron door to the north.

Monsters (1)

Fungus:Shrieker: CR 1; HD 2d8+2 (11); Init -5 (Int); AC 13 (+3 natural); Atk: ; Dmg: ; Special Atk: Shriek; AL Always neutral; SV Fort 4 Ref Will -4; STR , DEX , CON 13, INT 1, WIS 2, CHA 1;
Feats:
Skills:
Special Qualities: Plant;

Treasure

No goods
Masterwork Longbow, composite (+2 Str bonus) {worth 600 gp}
No items
400 sp

Room 2:


This room is lit by a single torch.
There's a wooden door to the north.

Monsters (1)

Gnoll: CR 1; HD 2d8+2 (11); Init +0; AC 17 (+1 natural, +4 scale, +2 large shield); Atk: Battleaxe +3 melee; or shortbow +1 ranged; Dmg: Battleaxe 1d8+2; or shortbow 1d6; Special Atk: ; AL Usually chaotic evil; SV Fort 4 Ref 0 Will 0; STR 15, DEX 10, CON 13, INT 8, WIS 11, CHA 8;
Feats: Power Attack
Skills: Listen +3, Spot +3
Special Qualities: Darkvision 60 ft.;

Treasure

No goods
Masterwork Sword, bastard {worth 335 gp}
No items
800 sp

Room 3:


This room is magically lit. Your nostrils are flooded by a sweaty stench. For an instant you hear the sound of burning torches, but then it stops.
There are 2 wooden doors to the east.

NPCs (1)

Male Githyanki Clr1: CR 2 (ECL 3); HD 1d8; hp 11; Init +2; AC 12 (touch 12, flat-footed 10); Atk +0; SR 6; AL NE; SV Fort 5, Ref 2, Will 1; STR: 11 (0), DEX: 15 (2), CON: 17 (3), INT: 17 (3), WIS: 9 (-1), CHA: 15 (2)
Feats: Point Blank Shot
Skills: Appraise 5, Balance 3, Bluff 3, Climb 2, Diplomacy 4, Disguise 3, Escape Artist 3, Gather Information 3, Heal 0, Intimidate 3, Listen 0, Search 4, Spot 0, Survival 1, Spellcraft 5

Special Qualities: Darkvision: 60ft; Psionics (3/day): Daze (DC9), Mage hand; Turn or rebuke undead

Suggested armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

Treasure

No goods
No mundane items
No items
No coins

Room 4:


This room is lightless. The air has a strong strange smell. Near the northeastern corner you find a pile of bones.
There's a wooden door to the south.

Monsters (1)

Vermin:Monstrous Spider, Medium-Size: CR 1; HD 2d8+2 (11); Init +3 (Dex); AC 14 (+3 Dex, +1 natural); Atk: Bite +4 melee; Dmg: Bite 1d6 and poison; Special Atk: Poison, web; AL Always neutral; SV Fort 4 Ref 3 Will 0; STR 11, DEX 17, CON 12, INT , WIS 10, CHA 2;
Feats: Weapon Finesse (bite)
Skills: Climb +12, Hide +10, Jump +0*, Spot +7*
Special Qualities: Vermin;

Treasure

No goods
No mundane items
No items
70 gp

Room 5:


This room is lightless. The air has a mild bitter smell. In the northeastern corner there's some rotten cheese.
There's a wooden door to the north.
There's an iron door to the west.

NPCs (1)

LiNeertyrreyl Male Drow Bbn1: CR 2 (ECL 3); HD 1d12; hp 13; Init +2; AC 12 (touch 12, flat-footed 10); Atk +1; SR 12; AL NE; SV Fort 3, Ref 2, Will 4; STR: 15 (2), DEX: 14 (2), CON: 13 (1), INT: 12 (1), WIS: 14 (2), CHA: 15 (2)
Feats: Iron Will
Skills: Appraise 2, Balance 4, Bluff 4, Diplomacy 3, Escape Artist 3, Hide 3, Intimidate 4, Listen 3, Move Silently 5, Search 3, Sense Motive 4, Survival 3, Swim 3

Special Qualities: Darkvision: 120ft; Light blindness; Spell-like abilities (1/day): Dancing lights, Darkness, Faerie fire; Fast movement; Illiteracy; Rage: 1/day

Suggested armor: Leather armor (+2AC, 10gp, Max Dex bonus: 6, Spell failure: 10%)

Treasure

No goods
No mundane items
No items
130 gp

Room 6:


This room is lit by a single torch. In the southern wall there's some rotten cheese.
There's a stone door to the north.
There's a wooden door to the north.
There's a wooden door to the west.

Monsters (1)

Animal:Horse, Heavy: CR 1; HD 3d8+6 (19); Init +1 (Dex); AC 13 (-1 size, +1 Dex, +3 natural); Atk: 2 hooves +3 melee; Dmg: Hoof 1d6+2; Special Atk: ; AL Always neutral; SV Fort 5 Ref 4 Will 2; STR 15, DEX 13, CON 15, INT 2, WIS 12, CHA 6;
Feats:
Skills: Listen +6, Spot +6
Special Qualities: Scent;

Treasure

No goods
No mundane items
No items
300 sp

Room 7:


This room is barely lit. Near the southeastern corner there's a small ball of yarn.
There's a stone door to the east.

NPCs (1)

Female Halfling Pal1: CR 1 (ECL 1); HD 1d10; hp 12; Init +3; AC 14 (touch 14, flat-footed 11, size 1); Atk +1; SR 0; AL TN; SV Fort 4, Ref 3, Will 1; STR: 11 (0), DEX: 17 (3), CON: 14 (2), INT: 12 (1), WIS: 12 (1), CHA: 16 (3)
Feats: Shield Proficiency
Skills: Appraise 2, Bluff 4, Climb 1, Disguise 4, Escape Artist 5, Gather Information 4, Intimidate 5, Jump 1, Listen 2, Survival 2

Special Qualities: Smite evil: 1/day; Aura of good; Detect evil

Suggested armor: Banded mail (+6AC, 250gp, Max Dex bonus: 1, Spell failure: 35%)

Treasure

No goods
No mundane items
No items
6000 cp

Room 8:


This room is lightless.
There's a wooden door to the south.
There's a wooden door to the north.
There's a stone door to the north.

NPCs (1)

Male Human Mnk1: CR 1 (ECL 1); HD 1d8; hp 7; Init 0; AC 12 (touch 10, flat-footed 12, misc 2); Atk +0; SR 0; AL TN; SV Fort 1, Ref 2, Will 4; STR: 11 (0), DEX: 10 (0), CON: 8 (-1), INT: 10 (0), WIS: 15 (2), CHA: 14 (2)
Feats: Persuasive, Endurance, Athletic
Skills: Balance 1, Bluff 4, Climb 2, Concentration 0, Diplomacy 4, Escape Artist 4, Forgery 1, Gather Information 3, Hide 1, Intimidate 4, Move Silently 1, Ride 1, Survival 4, Swim 4, Use Rope 3

Special Qualities: Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

Suggested armor: none

Treasure

No goods
No mundane items
No items
140 gp

Room 9:


This room is completely dark. Close to the eastern wall there's a pentagram drawn on the floor.
There's a wooden door to the east.
There's a stone door to the north.

Traps (1)

Swinging Block Trap: CR 1; mechanical; trigger: touch; reset: manual; Search DC 20; Disable Device DC 20; Cost: 500 gp; Atk +5 melee (4d6, stone block).

Monsters (1)

Animal:Squid: CR 1; HD 3d8 (13); Init +3 (Dex); AC 16 (+3 Dex, +3 natural); Atk: 10 arms +4 melee, bite -1 melee; Dmg: Arms 0, bite 1d6+1; Special Atk: Improved grab; AL Always neutral; SV Fort 3 Ref 6 Will 2; STR 14, DEX 17, CON 11, INT 1, WIS 12, CHA 2;
Feats:
Skills: Listen +7, Spot +7
Special Qualities: Ink cloud, jet;

Treasure

No goods
No mundane items
No items
120 gp

Room 10:


This room is barely lit. A distant sound of flowing water can be heard.
There's a stone door to the north.

Monsters (1)

Vermin:Monstrous Spider, Medium-Size: CR 1; HD 2d8+2 (11); Init +3 (Dex); AC 14 (+3 Dex, +1 natural); Atk: Bite +4 melee; Dmg: Bite 1d6 and poison; Special Atk: Poison, web; AL Always neutral; SV Fort 4 Ref 3 Will 0; STR 11, DEX 17, CON 12, INT , WIS 10, CHA 2;
Feats: Weapon Finesse (bite)
Skills: Climb +12, Hide +10, Jump +0*, Spot +7*
Special Qualities: Vermin;

Treasure

No goods
No mundane items
No items
No coins

Room 11:


This room is barely lit. Lying on the floor you see a comb.
There's a wooden door to the north.
There's a stone door to the north.

NPCs (1)

Kroggarth Male Orc Wiz1: CR 1 (ECL 1); HD 1d4; hp 6; Init +1; AC 11 (touch 11, flat-footed 10); Atk +0; SR 0; AL CE; SV Fort 2, Ref 1, Will 1; STR: 17 (3), DEX: 12 (1), CON: 14 (2), INT: 6 (-2), WIS: 8 (-1), CHA: 11 (0)
Feats: Stealthy
Skills: Hide 3, Move Silently 3

Special Qualities: Darkvision: 60ft; Light sensitivity; Summon familiar; Scribe scroll

Suggested armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)

Treasure

No goods
No mundane items
No items
2000 cp

About

Note: Treasures, monsters, and NPCs are generated randomly, so the information generated is pretty rough on the edges. Its supposed to be more of a guideline.
For use in your game consider the following options: changing or removing encounters, equiping NPCs, treasures listed belong to NPCs (i.e.: the treasure is not just lying around) or is hidden, removing treasure altogether, changing the alignment of NPCs, placing traps on specific locations, etc.


If you need something fancier, try WoTC's dungeon/adventure generator