This tool generates a single character/NPC and displays the progress as it levels up. For a gang/party/encounter generation use the standard generator. This is still a work in progress *. Remember to equip this character.

1Cirith 'muilinon Male Elf Rog1: CR 1 (ECL 1); HD 1d6; hp 11; Init +4; AC 15 (touch 14, flat-footed 11, armor +1); Atk +0; SR 0; AL TN; SV Fort 2, Ref 6, Will 2; STR: 14 (2), DEX: 18 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness
Skills: Appraise 4, Balance 7, Bluff 3, Climb 3, Diplomacy 1, Disguise 1, Escape Artist 6, Gather Information 3, Heal 3, Hide 6, Intimidate 2, Jump 3, Move Silently 5, Ride 7, Search 3, Sense Motive 3, Spot 4, Swim 3, Use Rope 7, Open Lock 6, Sleight Of Hand 6, Tumble 6

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Sneak attack +1d6

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)

2Cirith 'muilinon Male Elf Rog1 Drd1: CR 2 (ECL 2); HD 1d6+1d8; hp 15; Init +4; AC 17 (touch 14, flat-footed 13, armor +3); Atk +0; SR 0; AL TN; SV Fort 4, Ref 6, Will 4; STR: 14 (2), DEX: 18 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness
Skills: Appraise 4, Balance 7, Bluff 3, Climb 3, Diplomacy 1, Disguise 1, Escape Artist 8, Gather Information 3, Heal 3, Hide 6, Intimidate 2, Jump 3, Move Silently 6, Ride 7, Search 3, Sense Motive 3, Spot 5, Survival 3, Swim 3, Use Rope 8, Open Lock 6, Sleight Of Hand 6, Tumble 6

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Sneak attack +1d6

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

3Cirith 'muilinon Male Elf Rog1 Drd2: CR 3 (ECL 3); HD 1d6+2d8; hp 19; Init +4; AC 17 (touch 14, flat-footed 13, armor +3); Atk +1; SR 0; AL TN; SV Fort 5, Ref 6, Will 5; STR: 14 (2), DEX: 18 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator
Skills: Appraise 4, Balance 8, Bluff 3, Climb 3, Diplomacy 1, Disguise 1, Escape Artist 8, Gather Information 2, Heal 3, Hide 7, Intimidate 2, Jump 3, Listen 3, Move Silently 7, Ride 7, Search 3, Sense Motive 3, Spot 5, Survival 3, Swim 3, Use Rope 8, Disable Device 3, Open Lock 6, Sleight Of Hand 7, Tumble 6

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Sneak attack +1d6

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

4Cirith 'muilinon Male Elf Rog2 Drd2: CR 4 (ECL 4); HD 2d6+2d8; hp 26; Init +4; AC 17 (touch 14, flat-footed 13, armor +3); Atk +2; SR 0; AL TN; SV Fort 5, Ref 7, Will 5; STR: 14 (2), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator
Skills: Appraise 5, Balance 8, Bluff 3, Climb 3, Concentration 3, Diplomacy 1, Disguise 3, Escape Artist 9, Forgery 3, Gather Information 2, Heal 3, Hide 8, Intimidate 2, Jump 3, Listen 4, Move Silently 7, Ride 7, Search 3, Sense Motive 3, Spot 5, Survival 3, Swim 3, Use Rope 8, Disable Device 3, Open Lock 6, Decipher Script 3, Sleight Of Hand 8, Tumble 6

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Sneak attack +1d6

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

5Cirith 'muilinon Male Elf Rog2 Drd2 Mnk1: CR 5 (ECL 5); HD 2d6+3d8; hp 29; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +2; SR 0; AL TN; SV Fort 7, Ref 9, Will 7; STR: 14 (2), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot
Skills: Appraise 5, Balance 8, Bluff 4, Climb 3, Concentration 3, Diplomacy 1, Disguise 3, Escape Artist 9, Forgery 3, Gather Information 2, Heal 3, Hide 8, Intimidate 2, Jump 3, Listen 4, Move Silently 7, Ride 7, Search 3, Sense Motive 3, Spot 5, Survival 4, Swim 3, Use Rope 8, Disable Device 4, Open Lock 6, Decipher Script 3, Sleight Of Hand 8, Tumble 6, Handle Animal 1, Spellcraft 4

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Sneak attack +1d6

6Cirith 'muilinon Male Elf Rog2 Drd3 Mnk1: CR 6 (ECL 6); HD 2d6+4d8; hp 37; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +3; SR 0; AL TN; SV Fort 7, Ref 10, Will 7; STR: 14 (2), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful
Skills: Appraise 5, Balance 8, Bluff 4, Climb 3, Concentration 3, Diplomacy 2, Disguise 2, Escape Artist 9, Forgery 4, Gather Information 2, Heal 4, Hide 8, Intimidate 2, Jump 3, Listen 4, Move Silently 7, Ride 7, Search 3, Sense Motive 3, Spot 5, Survival 4, Swim 3, Use Rope 9, Disable Device 5, Open Lock 6, Decipher Script 3, Sleight Of Hand 8, Tumble 6, Handle Animal 1, Spellcraft 4

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Trackless step; Sneak attack +1d6

7Cirith 'muilinon Male Elf Rog2 Drd3 Mnk1 Brd1: CR 7 (ECL 7); HD 3d6+4d8; hp 41; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +3; SR 0; AL TN; SV Fort 7, Ref 12, Will 9; STR: 14 (2), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful
Skills: Appraise 5, Balance 8, Bluff 5, Climb 3, Concentration 3, Diplomacy 2, Disguise 2, Escape Artist 10, Forgery 4, Gather Information 2, Heal 5, Hide 8, Intimidate 2, Jump 3, Listen 5, Move Silently 7, Ride 7, Search 3, Sense Motive 3, Spot 5, Survival 4, Swim 3, Use Rope 9, Disable Device 5, Open Lock 6, Decipher Script 5, Sleight Of Hand 8, Tumble 6, Handle Animal 1, Spellcraft 4

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Sneak attack +1d6

8Cirith 'muilinon Male Elf Rog3 Drd3 Mnk1 Brd1: CR 8 (ECL 8); HD 4d6+4d8; hp 48; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +4; SR 0; AL TN; SV Fort 8, Ref 12, Will 10; STR: 15 (2), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful
Skills: Appraise 5, Balance 9, Bluff 6, Climb 3, Concentration 3, Diplomacy 2, Disguise 2, Escape Artist 10, Forgery 4, Gather Information 3, Heal 5, Hide 8, Intimidate 3, Jump 3, Listen 6, Move Silently 7, Ride 8, Search 3, Sense Motive 3, Spot 5, Survival 4, Swim 4, Use Rope 10, Disable Device 5, Open Lock 6, Decipher Script 6, Sleight Of Hand 8, Tumble 6, Handle Animal 1, Spellcraft 5

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Sneak attack +2d6

9Cirith 'muilinon Male Elf Rog3 Drd3 Mnk2 Brd1: CR 9 (ECL 9); HD 4d6+5d8; hp 56; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +5; SR 0; AL TN; SV Fort 9, Ref 13, Will 11; STR: 15 (2), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy
Skills: Appraise 5, Balance 9, Bluff 6, Climb 3, Concentration 3, Diplomacy 2, Disguise 2, Escape Artist 10, Forgery 4, Gather Information 3, Heal 5, Hide 6, Intimidate 3, Jump 3, Listen 8, Move Silently 6, Ride 8, Search 3, Sense Motive 3, Spot 5, Survival 4, Swim 5, Use Rope 10, Disable Device 6, Open Lock 6, Decipher Script 6, Sleight Of Hand 8, Tumble 6, Handle Animal 1, Spellcraft 5

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Sneak attack +2d6

10Cirith 'muilinon Male Elf Rog3 Drd3 Mnk2 Brd1 Pal1: CR 10 (ECL 10); HD 4d6+5d8+1d10; hp 68; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +6/+1; SR 0; AL TN; SV Fort 11, Ref 13, Will 11; STR: 15 (2), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy
Skills: Appraise 6, Balance 9, Bluff 6, Climb 3, Concentration 3, Diplomacy 2, Disguise 2, Escape Artist 10, Forgery 4, Gather Information 3, Heal 5, Hide 6, Intimidate 3, Jump 3, Listen 8, Move Silently 6, Ride 8, Search 3, Sense Motive 3, Spot 6, Survival 4, Swim 5, Use Rope 10, Disable Device 6, Open Lock 6, Decipher Script 7, Sleight Of Hand 9, Tumble 6, Handle Animal 1, Spellcraft 5

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Sneak attack +2d6

11Cirith 'muilinon Male Elf Rog4 Drd3 Mnk2 Brd1 Pal1: CR 11 (ECL 11); HD 5d6+5d8+1d10; hp 72; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +7/+2; SR 0; AL TN; SV Fort 11, Ref 14, Will 11; STR: 15 (2), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy
Skills: Appraise 6, Balance 9, Bluff 7, Climb 4, Concentration 3, Diplomacy 2, Disguise 2, Escape Artist 10, Forgery 4, Gather Information 3, Heal 5, Hide 6, Intimidate 5, Jump 3, Listen 8, Move Silently 7, Ride 8, Search 3, Sense Motive 3, Spot 6, Survival 4, Swim 5, Use Rope 10, Disable Device 7, Open Lock 6, Decipher Script 8, Sleight Of Hand 9, Tumble 6, Use Magic Device 1, Handle Animal 2, Spellcraft 6

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Sneak attack +2d6

12Cirith 'muilinon Male Elf Rog4 Drd3 Mnk2 Brd1 Pal2: CR 12 (ECL 12); HD 5d6+5d8+2d10; hp 77; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +8/+3; SR 0; AL TN; SV Fort 12, Ref 14, Will 11; STR: 16 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike
Skills: Appraise 6, Balance 9, Bluff 7, Climb 5, Concentration 3, Diplomacy 2, Disguise 2, Escape Artist 11, Forgery 4, Gather Information 3, Heal 5, Hide 6, Intimidate 5, Jump 4, Listen 8, Move Silently 7, Ride 8, Search 3, Sense Motive 3, Spot 7, Survival 4, Swim 6, Use Rope 10, Disable Device 7, Open Lock 6, Decipher Script 8, Sleight Of Hand 9, Tumble 7, Use Magic Device 1, Handle Animal 3, Spellcraft 6

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Sneak attack +2d6

13Cirith 'muilinon Male Elf Rog4 Drd3 Mnk2 Brd1 Pal3: CR 13 (ECL 13); HD 5d6+5d8+3d10; hp 89; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +9/+4; SR 0; AL TN; SV Fort 12, Ref 15, Will 12; STR: 16 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike
Skills: Appraise 6, Balance 9, Bluff 7, Climb 5, Concentration 3, Diplomacy 2, Disguise 2, Escape Artist 11, Forgery 4, Gather Information 4, Heal 5, Hide 6, Intimidate 6, Jump 4, Listen 8, Move Silently 7, Ride 8, Search 3, Sense Motive 3, Spot 8, Survival 4, Swim 6, Use Rope 10, Disable Device 7, Open Lock 7, Decipher Script 8, Sleight Of Hand 9, Tumble 7, Use Magic Device 1, Handle Animal 3, Spellcraft 6

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Aura of courage; Divine health; Sneak attack +2d6

14Cirith 'muilinon Male Elf Rog4 Drd3 Mnk2 Brd1 Pal4: CR 14 (ECL 14); HD 5d6+5d8+4d10; hp 93; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +10/+5; SR 0; AL TN; SV Fort 13, Ref 15, Will 12; STR: 16 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike
Skills: Appraise 6, Balance 9, Bluff 7, Climb 5, Concentration 3, Diplomacy 2, Disguise 2, Escape Artist 11, Forgery 4, Gather Information 4, Heal 5, Hide 6, Intimidate 6, Jump 4, Listen 8, Move Silently 7, Ride 9, Search 3, Sense Motive 3, Spot 8, Survival 4, Swim 6, Use Rope 10, Disable Device 8, Open Lock 7, Decipher Script 9, Sleight Of Hand 9, Tumble 7, Use Magic Device 1, Handle Animal 3, Spellcraft 7

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Aura of courage; Divine health; Turn undead; Sneak attack +2d6

15Cirith 'muilinon Male Elf Rog4 Drd3 Mnk3 Brd1 Pal4: CR 15 (ECL 15); HD 5d6+6d8+4d10; hp 97; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +11/+6/+1; SR 0; AL TN; SV Fort 13, Ref 15, Will 12; STR: 16 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike, Persuasive
Skills: Appraise 6, Balance 9, Bluff 2, Climb 5, Concentration 3, Diplomacy 3, Disguise 4, Escape Artist 11, Forgery 4, Gather Information 4, Heal 5, Hide 7, Intimidate 2, Jump 4, Listen 9, Move Silently 8, Ride 9, Search 3, Sense Motive 3, Spot 8, Survival 4, Swim 6, Use Rope 10, Disable Device 8, Open Lock 7, Decipher Script 9, Sleight Of Hand 9, Tumble 7, Use Magic Device 1, Handle Animal 3, Spellcraft 7

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Aura of courage; Divine health; Turn undead; Still mind; Sneak attack +2d6

16Cirith 'muilinon Male Elf Rog4 Drd4 Mnk3 Brd1 Pal4: CR 16 (ECL 16); HD 5d6+7d8+4d10; hp 107; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +12/+7/+2; SR 0; AL TN; SV Fort 14, Ref 15, Will 13; STR: 17 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike, Persuasive
Skills: Appraise 6, Balance 9, Bluff 3, Climb 5, Concentration 3, Diplomacy 3, Disguise 4, Escape Artist 11, Forgery 4, Gather Information 4, Heal 5, Hide 8, Intimidate 2, Jump 4, Listen 9, Move Silently 9, Ride 9, Search 4, Sense Motive 3, Spot 8, Survival 5, Swim 6, Use Rope 10, Disable Device 8, Open Lock 7, Decipher Script 9, Sleight Of Hand 9, Tumble 8, Use Magic Device 1, Handle Animal 3, Spellcraft 7

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Aura of courage; Divine health; Turn undead; Still mind; Resist nature's lure; Sneak attack +2d6

17Cirith 'muilinon Male Elf Rog4 Drd4 Mnk3 Brd2 Pal4: CR 17 (ECL 17); HD 6d6+7d8+4d10; hp 114; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +13/+8/+3; SR 0; AL TN; SV Fort 14, Ref 16, Will 14; STR: 17 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike, Persuasive
Skills: Appraise 6, Balance 9, Bluff 3, Climb 5, Concentration 3, Diplomacy 3, Disguise 4, Escape Artist 11, Forgery 4, Gather Information 4, Heal 5, Hide 9, Intimidate 3, Jump 4, Listen 9, Move Silently 9, Ride 9, Search 4, Sense Motive 5, Spot 8, Survival 5, Swim 6, Use Rope 10, Disable Device 8, Open Lock 7, Decipher Script 9, Sleight Of Hand 9, Tumble 9, Use Magic Device 2, Handle Animal 3, Spellcraft 7

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Aura of courage; Divine health; Turn undead; Still mind; Resist nature's lure; Sneak attack +2d6

18Cirith 'muilinon Male Elf Rog4 Drd5 Mnk3 Brd2 Pal4: CR 18 (ECL 18); HD 6d6+8d8+4d10; hp 123; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +13/+8/+3; SR 0; AL TN; SV Fort 14, Ref 16, Will 14; STR: 17 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike, Persuasive, Track
Skills: Appraise 7, Balance 9, Bluff 3, Climb 6, Concentration 3, Diplomacy 3, Disguise 4, Escape Artist 11, Forgery 4, Gather Information 4, Heal 5, Hide 9, Intimidate 3, Jump 4, Listen 9, Move Silently 9, Ride 9, Search 4, Sense Motive 5, Spot 8, Survival 7, Swim 6, Use Rope 10, Disable Device 8, Open Lock 7, Decipher Script 9, Sleight Of Hand 11, Tumble 9, Use Magic Device 2, Handle Animal 3, Spellcraft 7

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Aura of courage; Divine health; Turn undead; Still mind; Resist nature's lure; Wild shape: 1/day; Sneak attack +2d6

19Cirith 'muilinon Male Elf Rog4 Drd5 Mnk4 Brd2 Pal4: CR 19 (ECL 19); HD 6d6+9d8+4d10; hp 127; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +14/+9/+4; SR 0; AL TN; SV Fort 15, Ref 17, Will 15; STR: 17 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 10 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike, Persuasive, Track
Skills: Appraise 8, Balance 10, Bluff 3, Climb 6, Concentration 4, Diplomacy 3, Disguise 4, Escape Artist 12, Forgery 4, Gather Information 4, Heal 5, Hide 9, Intimidate 3, Jump 4, Listen 9, Move Silently 9, Ride 10, Search 4, Sense Motive 5, Spot 8, Survival 7, Swim 6, Use Rope 11, Disable Device 8, Open Lock 7, Decipher Script 9, Sleight Of Hand 11, Tumble 9, Use Magic Device 2, Handle Animal 3, Spellcraft 7

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Aura of courage; Divine health; Turn undead; Still mind; Resist nature's lure; Wild shape: 1/day; Ki strike (magic); Slow fall: 20 ft.; Sneak attack +2d6

20Cirith 'muilinon Male Elf Rog4 Drd5 Mnk4 Brd3 Pal4: CR 20 (ECL 20); HD 7d6+9d8+4d10; hp 131; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +15/+10/+5; SR 0; AL TN; SV Fort 16, Ref 17, Will 15; STR: 17 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 11 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike, Persuasive, Track
Skills: Appraise 8, Balance 10, Bluff 3, Climb 7, Concentration 4, Diplomacy 3, Disguise 5, Escape Artist 12, Forgery 4, Gather Information 4, Heal 5, Hide 10, Intimidate 3, Jump 4, Listen 9, Move Silently 9, Ride 10, Search 5, Sense Motive 5, Spot 8, Survival 7, Swim 6, Use Rope 11, Disable Device 8, Open Lock 7, Decipher Script 10, Sleight Of Hand 11, Tumble 9, Use Magic Device 3, Handle Animal 3, Spellcraft 7

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Aura of courage; Divine health; Turn undead; Still mind; Resist nature's lure; Wild shape: 1/day; Ki strike (magic); Slow fall: 20 ft.; Inspire competence; Sneak attack +2d6

21Cirith 'muilinon Male Elf Rog4 Drd5 Mnk4 Brd4 Pal4: CR 21 (ECL 21); HD 8d6+9d8+4d10; hp 137; Init +4; AC 16 (touch 14, flat-footed 12, misc 2); Atk +17/+12/+7/+2; SR 0; AL TN; SV Fort 16, Ref 18, Will 16; STR: 17 (3), DEX: 19 (4), CON: 15 (2), INT: 14 (2), WIS: 15 (2), CHA: 11 (0)
Feats: Toughness, Investigator, Point Blank Shot, Deceitful, Mounted Combat, Stealthy, Improved Unarmed Strike, Persuasive, Track, Leadership
Skills: Appraise 10, Balance 10, Bluff 3, Climb 7, Concentration 4, Diplomacy 4, Disguise 5, Escape Artist 12, Forgery 4, Gather Information 4, Heal 5, Hide 10, Intimidate 3, Jump 4, Listen 9, Move Silently 10, Ride 10, Search 5, Sense Motive 5, Spot 8, Survival 7, Swim 6, Use Rope 12, Disable Device 8, Open Lock 7, Decipher Script 10, Sleight Of Hand 11, Tumble 9, Use Magic Device 4, Handle Animal 3, Spellcraft 7

Special Qualities: Immunities: sleep; Low-light vision; Trap finding; Animal companion; Nature sense; Wild empathy; Woodland stride; Evasion; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Trackless step; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Trap sense: +1; Smite evil: 1/day; Aura of good; Detect evil; Uncanny dodge; Divine grace; Lay on hands; Aura of courage; Divine health; Turn undead; Still mind; Resist nature's lure; Wild shape: 1/day; Ki strike (magic); Slow fall: 20 ft.; Inspire competence; Sneak attack +2d6