This tool generates a single character/NPC and displays the progress as it levels up. For a gang/party/encounter generation use the standard generator. This is still a work in progress *. Remember to equip this character.

1Male Duergar Wiz1: CR 2 (ECL 2); HD 1d4; hp 5; Init +1; AC 12 (touch 11, flat-footed 11, armor +1); Atk +0; SR 0; AL LE; SV Fort 1, Ref 1, Will 5; STR: 12 (1), DEX: 13 (1), CON: 13 (1), INT: 17 (3), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash
Skills: Balance 2, Bluff 0, Diplomacy -1, Gather Information -1, Heal 4, Hide 4, Intimidate -1, Listen 4, Ride 3, Search 5, Sense Motive 5, Spot 4, Survival 5

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)

2Male Duergar Wiz1 Mnk1: CR 3 (ECL 3); HD 1d4+1d8; hp 9; Init +1; AC 14 (touch 11, flat-footed 13, misc 3); Atk +0; SR 0; AL LE; SV Fort 3, Ref 3, Will 7; STR: 12 (1), DEX: 13 (1), CON: 13 (1), INT: 17 (3), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive
Skills: Appraise 4, Balance 3, Bluff 2, Climb 2, Concentration 2, Diplomacy -1, Disguise -1, Gather Information -1, Heal 4, Hide 4, Intimidate 1, Listen 4, Ride 3, Search 5, Sense Motive 5, Spot 4, Survival 6, Swim 2

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

3Male Duergar Wiz2 Mnk1: CR 4 (ECL 4); HD 2d4+1d8; hp 11; Init +1; AC 14 (touch 11, flat-footed 13, misc 3); Atk +1; SR 0; AL LE; SV Fort 3, Ref 3, Will 8; STR: 12 (1), DEX: 13 (1), CON: 13 (1), INT: 17 (3), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness
Skills: Appraise 4, Balance 3, Bluff 2, Climb 2, Concentration 2, Diplomacy -1, Disguise -1, Escape Artist 2, Gather Information -1, Heal 4, Hide 4, Intimidate 1, Jump 2, Listen 6, Move Silently 2, Ride 4, Search 5, Sense Motive 5, Spot 6, Survival 7, Swim 2

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

4Male Duergar Wiz2 Mnk2: CR 5 (ECL 5); HD 2d4+2d8; hp 13; Init +1; AC 14 (touch 11, flat-footed 13, misc 3); Atk +2; SR 0; AL LE; SV Fort 4, Ref 4, Will 9; STR: 12 (1), DEX: 13 (1), CON: 13 (1), INT: 18 (4), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy
Skills: Appraise 6, Balance 3, Bluff 2, Climb 2, Concentration 2, Diplomacy -1, Disguise -1, Escape Artist 4, Gather Information -1, Heal 4, Hide 6, Intimidate 1, Jump 2, Listen 6, Move Silently 4, Ride 5, Search 6, Sense Motive 5, Spot 7, Survival 7, Swim 4, Use Rope 2

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion

5Male Duergar Wiz2 Mnk3: CR 6 (ECL 6); HD 2d4+3d8; hp 17; Init +1; AC 14 (touch 11, flat-footed 13, misc 3); Atk +3; SR 0; AL LE; SV Fort 4, Ref 4, Will 9; STR: 12 (1), DEX: 13 (1), CON: 13 (1), INT: 18 (4), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy
Skills: Appraise 6, Balance 4, Bluff 2, Climb 2, Concentration 3, Diplomacy -1, Disguise -1, Escape Artist 5, Gather Information -1, Heal 4, Hide 8, Intimidate 1, Jump 2, Listen 7, Move Silently 4, Ride 5, Search 7, Sense Motive 5, Spot 7, Survival 7, Swim 5, Use Rope 2

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; Still mind

6Male Duergar Wiz3 Mnk3: CR 7 (ECL 7); HD 3d4+3d8; hp 20; Init +1; AC 14 (touch 11, flat-footed 13, misc 3); Atk +3; SR 0; AL LE; SV Fort 5, Ref 5, Will 9; STR: 12 (1), DEX: 13 (1), CON: 13 (1), INT: 18 (4), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator
Skills: Appraise 6, Balance 4, Bluff 2, Climb 3, Concentration 4, Diplomacy -1, Disguise -1, Escape Artist 5, Forgery 5, Gather Information 1, Heal 4, Hide 9, Intimidate 1, Jump 3, Listen 7, Move Silently 5, Ride 5, Search 7, Sense Motive 5, Spot 7, Survival 7, Swim 5, Use Rope 2

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; Still mind

7Male Duergar Wiz3 Mnk3 Bbn1: CR 8 (ECL 8); HD 3d4+3d8+1d12; hp 32; Init +1; AC 14 (touch 11, flat-footed 13, misc 3); Atk +4; SR 0; AL LE; SV Fort 7, Ref 5, Will 9; STR: 12 (1), DEX: 13 (1), CON: 13 (1), INT: 18 (4), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator
Skills: Appraise 6, Balance 4, Bluff 2, Climb 3, Concentration 4, Diplomacy -1, Disguise -1, Escape Artist 7, Forgery 5, Gather Information 1, Heal 6, Hide 9, Intimidate 3, Jump 3, Listen 7, Move Silently 5, Ride 5, Search 7, Sense Motive 5, Spot 7, Survival 7, Swim 7, Use Rope 2

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; Still mind; Fast movement; Illiteracy; Rage: 1/day

8Male Duergar Wiz4 Mnk3 Bbn1: CR 9 (ECL 9); HD 4d4+3d8+1d12; hp 36; Init +1; AC 15 (touch 12, flat-footed 13, misc 3); Atk +5; SR 0; AL LE; SV Fort 7, Ref 5, Will 10; STR: 12 (1), DEX: 14 (2), CON: 13 (1), INT: 18 (4), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator
Skills: Appraise 6, Balance 5, Bluff 3, Climb 3, Concentration 4, Diplomacy -1, Disguise -1, Escape Artist 9, Forgery 5, Gather Information 1, Heal 6, Hide 10, Intimidate 3, Jump 3, Listen 7, Move Silently 6, Ride 6, Search 7, Sense Motive 5, Spot 7, Survival 9, Swim 7, Use Rope 3, Spellcraft 6

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; Still mind; Fast movement; Illiteracy; Rage: 1/day

9Male Duergar Wiz4 Mnk3 Bbn2: CR 10 (ECL 10); HD 4d4+3d8+2d12; hp 46; Init +1; AC 15 (touch 12, flat-footed 13, misc 3); Atk +6/+1; SR 0; AL LE; SV Fort 8, Ref 6, Will 10; STR: 12 (1), DEX: 14 (2), CON: 13 (1), INT: 18 (4), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient
Skills: Appraise 6, Balance 5, Bluff 3, Climb 4, Concentration 5, Diplomacy -1, Disguise -1, Escape Artist 9, Forgery 5, Gather Information 2, Heal 9, Hide 10, Intimidate 3, Jump 3, Listen 8, Move Silently 6, Ride 6, Search 7, Sense Motive 6, Spot 7, Survival 11, Swim 8, Use Rope 3, Spellcraft 6, Handle Animal -1

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; Still mind; Fast movement; Illiteracy; Rage: 1/day; Uncanny dodge

10Male Duergar Wiz4 Mnk4 Bbn2: CR 11 (ECL 11); HD 4d4+4d8+2d12; hp 48; Init +1; AC 15 (touch 12, flat-footed 13, misc 3); Atk +7/+2; SR 0; AL LE; SV Fort 9, Ref 7, Will 11; STR: 12 (1), DEX: 14 (2), CON: 13 (1), INT: 18 (4), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient
Skills: Appraise 6, Balance 5, Bluff 3, Climb 4, Concentration 5, Diplomacy -1, Disguise -1, Escape Artist 9, Forgery 5, Gather Information 3, Heal 9, Hide 10, Intimidate 3, Jump 4, Listen 8, Move Silently 6, Ride 6, Search 8, Sense Motive 6, Spot 7, Survival 11, Swim 9, Use Rope 5, Spellcraft 6, Tumble 4, Handle Animal -1

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Evasion; Still mind; Fast movement; Illiteracy; Rage: 1/day; Uncanny dodge; Ki strike (magic); Slow fall: 20 ft.

11Male Duergar Wiz4 Mnk4 Bbn3: CR 12 (ECL 12); HD 4d4+4d8+3d12; hp 59; Init +1; AC 15 (touch 12, flat-footed 13, misc 3); Atk +8/+3; SR 0; AL LE; SV Fort 9, Ref 8, Will 12; STR: 12 (1), DEX: 14 (2), CON: 13 (1), INT: 18 (4), WIS: 16 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient
Skills: Appraise 7, Balance 5, Bluff 3, Climb 4, Concentration 5, Diplomacy 0, Disguise 0, Escape Artist 9, Forgery 5, Gather Information 3, Heal 10, Hide 10, Intimidate 3, Jump 5, Listen 9, Move Silently 6, Ride 6, Search 8, Sense Motive 8, Spot 7, Survival 11, Swim 9, Use Rope 5, Spellcraft 6, Tumble 4, Handle Animal -1

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Evasion; Still mind; Fast movement; Illiteracy; Rage: 1/day; Uncanny dodge; Ki strike (magic); Slow fall: 20 ft.; Trap sense: +1

12Male Duergar Wiz4 Mnk5 Bbn3: CR 13 (ECL 13); HD 4d4+5d8+3d12; hp 65; Init +1; AC 16 (touch 12, flat-footed 14, misc 4); Atk +8/+3; SR 0; AL LE; SV Fort 9, Ref 8, Will 12; STR: 12 (1), DEX: 14 (2), CON: 13 (1), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot
Skills: Appraise 7, Balance 5, Bluff 4, Climb 4, Concentration 5, Diplomacy 0, Disguise 0, Escape Artist 9, Forgery 5, Gather Information 3, Heal 10, Hide 10, Intimidate 5, Jump 5, Listen 10, Move Silently 6, Ride 6, Search 9, Sense Motive 9, Spot 8, Survival 11, Swim 9, Use Rope 6, Spellcraft 6, Tumble 4, Handle Animal -1

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +2/+2; Evasion; Still mind; Fast movement; Illiteracy; Rage: 1/day; Uncanny dodge; Ki strike (magic); Slow fall: 20 ft.; Trap sense: +1; Purity of body

13Male Duergar Wiz4 Mnk5 Bbn4: CR 14 (ECL 14); HD 4d4+5d8+4d12; hp 78; Init +1; AC 16 (touch 12, flat-footed 14, misc 4); Atk +9/+4; SR 0; AL LE; SV Fort 10, Ref 8, Will 12; STR: 12 (1), DEX: 14 (2), CON: 13 (1), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot
Skills: Appraise 7, Balance 5, Bluff 6, Climb 4, Concentration 5, Diplomacy 0, Disguise 0, Escape Artist 9, Forgery 6, Gather Information 3, Heal 10, Hide 10, Intimidate 5, Jump 5, Listen 10, Move Silently 6, Ride 6, Search 9, Sense Motive 10, Spot 8, Survival 12, Swim 9, Use Rope 7, Spellcraft 6, Tumble 6, Handle Animal -1

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +2/+2; Evasion; Still mind; Fast movement; Illiteracy; Rage: 2/day; Uncanny dodge; Ki strike (magic); Slow fall: 20 ft.; Trap sense: +1; Purity of body

14Male Duergar Wiz5 Mnk5 Bbn4: CR 15 (ECL 15); HD 5d4+5d8+4d12; hp 80; Init +1; AC 16 (touch 12, flat-footed 14, misc 4); Atk +9/+4; SR 0; AL LE; SV Fort 10, Ref 8, Will 12; STR: 12 (1), DEX: 14 (2), CON: 13 (1), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot, Combat Reflexes
Skills: Appraise 8, Balance 5, Bluff 6, Climb 4, Concentration 5, Diplomacy 0, Disguise 0, Escape Artist 10, Forgery 6, Gather Information 3, Heal 10, Hide 10, Intimidate 5, Jump 5, Listen 10, Move Silently 6, Ride 6, Search 9, Sense Motive 10, Spot 8, Survival 12, Swim 9, Use Rope 8, Spellcraft 7, Tumble 8, Handle Animal -1

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +2/+2; Evasion; Still mind; Fast movement; Illiteracy; Rage: 2/day; Uncanny dodge; Ki strike (magic); Slow fall: 20 ft.; Trap sense: +1; Purity of body

15Male Duergar Wiz5 Mnk5 Bbn5: CR 16 (ECL 16); HD 5d4+5d8+5d12; hp 87; Init +1; AC 16 (touch 12, flat-footed 14, misc 4); Atk +10/+5; SR 0; AL LE; SV Fort 10, Ref 10, Will 12; STR: 12 (1), DEX: 14 (2), CON: 13 (1), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot, Combat Reflexes, Lightning Reflexes
Skills: Appraise 8, Balance 5, Bluff 6, Climb 6, Concentration 6, Diplomacy 1, Disguise 0, Escape Artist 10, Forgery 6, Gather Information 4, Heal 10, Hide 10, Intimidate 5, Jump 5, Listen 10, Move Silently 6, Ride 6, Search 10, Sense Motive 10, Spot 8, Survival 12, Swim 9, Use Rope 8, Spellcraft 9, Tumble 8, Handle Animal -1

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +2/+2; Evasion; Still mind; Fast movement; Illiteracy; Rage: 2/day; Uncanny dodge; Ki strike (magic); Slow fall: 20 ft.; Trap sense: +1; Purity of body; Improved uncanny dodge

16Male Duergar Wiz5 Mnk6 Bbn5: CR 17 (ECL 17); HD 5d4+6d8+5d12; hp 95; Init +1; AC 16 (touch 12, flat-footed 14, misc 4); Atk +11/+6/+1; SR 0; AL LE; SV Fort 11, Ref 11, Will 13; STR: 12 (1), DEX: 14 (2), CON: 14 (2), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot, Combat Reflexes, Lightning Reflexes, Deceitful
Skills: Appraise 10, Balance 5, Bluff 7, Climb 6, Concentration 7, Diplomacy 1, Disguise 0, Escape Artist 10, Forgery 6, Gather Information 4, Heal 11, Hide 10, Intimidate 5, Jump 5, Listen 10, Move Silently 7, Ride 6, Search 10, Sense Motive 10, Spot 8, Survival 13, Swim 9, Use Rope 8, Spellcraft 9, Tumble 9, Handle Animal -1

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +20 ft.; Unarmed strike: 1d8; Flurry of blows: +3/+3; Evasion; Still mind; Fast movement; Illiteracy; Rage: 2/day; Uncanny dodge; Ki strike (magic); Slow fall: 30 ft.; Trap sense: +1; Purity of body; Improved uncanny dodge

17Male Duergar Wiz5 Mnk7 Bbn5: CR 18 (ECL 18); HD 5d4+7d8+5d12; hp 101; Init +1; AC 16 (touch 12, flat-footed 14, misc 4); Atk +12/+7/+2; SR 0; AL LE; SV Fort 12, Ref 11, Will 13; STR: 12 (1), DEX: 14 (2), CON: 14 (2), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot, Combat Reflexes, Lightning Reflexes, Deceitful
Skills: Appraise 10, Balance 5, Bluff 8, Climb 6, Concentration 7, Diplomacy 1, Disguise 1, Escape Artist 10, Forgery 6, Gather Information 5, Heal 12, Hide 10, Intimidate 5, Jump 7, Listen 10, Move Silently 7, Ride 6, Search 10, Sense Motive 10, Spot 8, Survival 13, Swim 10, Use Rope 8, Spellcraft 9, Tumble 9, Handle Animal 0

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +20 ft.; Unarmed strike: 1d8; Flurry of blows: +4/+4; Evasion; Still mind; Fast movement; Illiteracy; Rage: 2/day; Uncanny dodge; Ki strike (magic); Slow fall: 30 ft.; Trap sense: +1; Purity of body; Improved uncanny dodge; Wholeness of body

18Male Duergar Wiz5 Mnk8 Bbn5: CR 19 (ECL 19); HD 5d4+8d8+5d12; hp 105; Init +5; AC 16 (touch 12, flat-footed 14, misc 4); Atk +13/+8/+3; SR 0; AL LE; SV Fort 13, Ref 12, Will 14; STR: 12 (1), DEX: 14 (2), CON: 14 (2), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot, Combat Reflexes, Lightning Reflexes, Deceitful, Improved Initiative
Skills: Appraise 10, Balance 5, Bluff 9, Climb 6, Concentration 7, Diplomacy 1, Disguise 1, Escape Artist 11, Forgery 6, Gather Information 6, Heal 13, Hide 10, Intimidate 5, Jump 7, Listen 11, Move Silently 7, Ride 7, Search 10, Sense Motive 10, Spot 8, Survival 13, Swim 10, Use Rope 9, Spellcraft 10, Tumble 9, Handle Animal 0

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +20 ft.; Unarmed strike: 1d10; Flurry of blows: +5/+5/+0; Evasion; Still mind; Fast movement; Illiteracy; Rage: 2/day; Uncanny dodge; Ki strike (magic); Slow fall: 40 ft.; Trap sense: +1; Purity of body; Improved uncanny dodge; Wholeness of body

19Male Duergar Wiz6 Mnk8 Bbn5: CR 20 (ECL 20); HD 6d4+8d8+5d12; hp 110; Init +5; AC 16 (touch 12, flat-footed 14, misc 4); Atk +14/+9/+4; SR 0; AL LE; SV Fort 14, Ref 13, Will 15; STR: 12 (1), DEX: 14 (2), CON: 14 (2), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot, Combat Reflexes, Lightning Reflexes, Deceitful, Improved Initiative
Skills: Appraise 10, Balance 6, Bluff 9, Climb 7, Concentration 7, Diplomacy 1, Disguise 2, Escape Artist 11, Forgery 6, Gather Information 6, Heal 13, Hide 11, Intimidate 5, Jump 7, Listen 11, Move Silently 7, Ride 7, Search 10, Sense Motive 10, Spot 8, Survival 13, Swim 10, Use Rope 9, Spellcraft 12, Tumble 9, Handle Animal 0

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +20 ft.; Unarmed strike: 1d10; Flurry of blows: +5/+5/+0; Evasion; Still mind; Fast movement; Illiteracy; Rage: 2/day; Uncanny dodge; Ki strike (magic); Slow fall: 40 ft.; Trap sense: +1; Purity of body; Improved uncanny dodge; Wholeness of body

20Male Duergar Wiz6 Mnk9 Bbn5: CR 21 (ECL 21); HD 6d4+9d8+5d12; hp 116; Init +5; AC 16 (touch 12, flat-footed 14, misc 4); Atk +14/+9/+4; SR 0; AL LE; SV Fort 14, Ref 13, Will 15; STR: 12 (1), DEX: 14 (2), CON: 15 (2), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot, Combat Reflexes, Lightning Reflexes, Deceitful, Improved Initiative
Skills: Appraise 10, Balance 6, Bluff 9, Climb 7, Concentration 8, Diplomacy 1, Disguise 2, Escape Artist 12, Forgery 6, Gather Information 7, Heal 13, Hide 11, Intimidate 7, Jump 7, Listen 11, Move Silently 7, Ride 7, Search 10, Sense Motive 11, Spot 8, Survival 14, Swim 10, Use Rope 9, Spellcraft 12, Tumble 9, Handle Animal 1

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +30 ft.; Unarmed strike: 1d10; Flurry of blows: +6/+6/+1; Evasion; Still mind; Fast movement; Illiteracy; Rage: 2/day; Uncanny dodge; Ki strike (magic); Slow fall: 40 ft.; Trap sense: +1; Purity of body; Improved uncanny dodge; Wholeness of body; Improved evasion

21Male Duergar Wiz7 Mnk9 Bbn5: CR 22 (ECL 22); HD 7d4+9d8+5d12; hp 119; Init +5; AC 16 (touch 12, flat-footed 14, misc 4); Atk +15/+10/+5; SR 0; AL LE; SV Fort 14, Ref 13, Will 15; STR: 12 (1), DEX: 14 (2), CON: 15 (2), INT: 18 (4), WIS: 17 (3), CHA: 6 (-2)
Feats: Improved Shield Bash, Persuasive, Alertness, Stealthy, Investigator, Self-Sufficient, Point Blank Shot, Combat Reflexes, Lightning Reflexes, Deceitful, Improved Initiative, Quick Draw
Skills: Appraise 10, Balance 6, Bluff 9, Climb 7, Concentration 8, Diplomacy 2, Disguise 3, Escape Artist 12, Forgery 6, Gather Information 7, Heal 13, Hide 12, Intimidate 7, Jump 7, Listen 11, Move Silently 7, Ride 8, Search 10, Sense Motive 11, Spot 8, Survival 14, Swim 10, Use Rope 9, Spellcraft 12, Tumble 10, Handle Animal 2

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar; Scribe scroll; Unarmored speed bonus: +30 ft.; Unarmed strike: 1d10; Flurry of blows: +6/+6/+1; Evasion; Still mind; Fast movement; Illiteracy; Rage: 2/day; Uncanny dodge; Ki strike (magic); Slow fall: 40 ft.; Trap sense: +1; Purity of body; Improved uncanny dodge; Wholeness of body; Improved evasion