This tool generates a single character/NPC and displays the progress as it levels up. For a gang/party/encounter generation use the standard generator. This is still a work in progress *. Remember to equip this character.

1Male Human Rog1: CR 1 (ECL 1); HD 1d6; hp 7; Init -3; AC 13 (touch 10, flat-footed 13, armor +3); Atk +0; SR 0; AL TN; SV Fort 1, Ref -1, Will 1; STR: 12 (1), DEX: 5 (-3), CON: 12 (1), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light)
Skills: Appraise -1, Balance -2, Bluff 2, Climb 4, Concentration 3, Diplomacy 1, Disguise 1, Heal 0, Hide -1, Intimidate 3, Jump 2, Search 0, Spot 0, Disable Device 0, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2

Special Qualities: Trap finding; Sneak attack +1d6

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

2Male Human Rog1 Sor1: CR 2 (ECL 2); HD 1d6+1d4; hp 9; Init -3; AC 13 (touch 10, flat-footed 13, armor +3); Atk +0; SR 0; AL TN; SV Fort 1, Ref -1, Will 3; STR: 12 (1), DEX: 5 (-3), CON: 12 (1), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light)
Skills: Appraise -1, Balance -2, Bluff 2, Climb 4, Concentration 3, Diplomacy 1, Disguise 1, Heal 0, Hide -1, Intimidate 3, Jump 2, Search 0, Spot 0, Disable Device 0, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2

Special Qualities: Trap finding; Summon familiar; Sneak attack +1d6

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

3Male Human Rog1 Sor1 Wiz1: CR 3 (ECL 3); HD 1d6+2d4; hp 13; Init -3; AC 13 (touch 10, flat-footed 13, armor +3); Atk +0; SR 0; AL TN; SV Fort 3, Ref -1, Will 5; STR: 12 (1), DEX: 5 (-3), CON: 12 (1), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude
Skills: Appraise -1, Balance -2, Bluff 2, Climb 4, Concentration 3, Diplomacy 1, Disguise 1, Heal 0, Hide -1, Intimidate 3, Jump 2, Search 0, Spot 0, Disable Device 0, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Sneak attack +1d6

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

4Male Human Rog1 Sor2 Wiz1: CR 4 (ECL 4); HD 1d6+3d4; hp 16; Init -3; AC 13 (touch 10, flat-footed 13, armor +3); Atk +1; SR 0; AL TN; SV Fort 3, Ref -1, Will 6; STR: 12 (1), DEX: 5 (-3), CON: 13 (1), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude
Skills: Appraise -1, Balance -2, Bluff 2, Climb 4, Concentration 3, Diplomacy 1, Disguise 1, Heal 0, Hide -1, Intimidate 3, Jump 2, Search 0, Spot 0, Disable Device 0, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Sneak attack +1d6

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

5Male Human Rog1 Sor2 Wiz1 Mnk1: CR 5 (ECL 5); HD 1d6+3d4+1d8; hp 18; Init -3; AC 10 (touch 10, flat-footed 10); Atk +1; SR 0; AL TN; SV Fort 5, Ref 1, Will 8; STR: 12 (1), DEX: 5 (-3), CON: 13 (1), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient
Skills: Appraise -1, Balance -2, Bluff 2, Climb 4, Concentration 4, Diplomacy 1, Disguise 2, Heal 2, Hide -1, Intimidate 3, Jump 2, Search 0, Spot 0, Survival 1, Disable Device 0, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Sneak attack +1d6

6Male Human Rog2 Sor2 Wiz1 Mnk1: CR 6 (ECL 6); HD 2d6+3d4+1d8; hp 25; Init -3; AC 10 (touch 10, flat-footed 10); Atk +2; SR 0; AL TN; SV Fort 5, Ref 2, Will 8; STR: 12 (1), DEX: 5 (-3), CON: 13 (1), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot
Skills: Appraise 1, Balance -2, Bluff 2, Climb 4, Concentration 4, Diplomacy 1, Disguise 2, Heal 2, Hide -1, Intimidate 3, Jump 2, Ride -2, Search 0, Spot 1, Survival 1, Swim 2, Disable Device 1, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Evasion; Sneak attack +1d6

7Male Human Rog3 Sor2 Wiz1 Mnk1: CR 7 (ECL 7); HD 3d6+3d4+1d8; hp 32; Init -3; AC 10 (touch 10, flat-footed 10); Atk +3; SR 0; AL TN; SV Fort 6, Ref 2, Will 9; STR: 12 (1), DEX: 5 (-3), CON: 13 (1), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot
Skills: Appraise 1, Balance -2, Bluff 3, Climb 4, Concentration 4, Diplomacy 1, Disguise 2, Forgery -1, Heal 2, Hide -1, Intimidate 4, Jump 3, Ride -2, Search 0, Spot 1, Survival 1, Swim 2, Use Rope -2, Disable Device 1, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2, Spellcraft -1

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Evasion; Trap sense: +1; Sneak attack +2d6

8Male Human Rog3 Sor3 Wiz1 Mnk1: CR 8 (ECL 8); HD 3d6+4d4+1d8; hp 34; Init -3; AC 10 (touch 10, flat-footed 10); Atk +3; SR 0; AL TN; SV Fort 7, Ref 3, Will 9; STR: 12 (1), DEX: 5 (-3), CON: 14 (2), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot
Skills: Appraise 1, Balance -2, Bluff 3, Climb 4, Concentration 5, Diplomacy 1, Disguise 2, Forgery -1, Heal 2, Hide -1, Intimidate 4, Jump 3, Ride -2, Search 0, Spot 1, Survival 1, Swim 2, Use Rope -2, Disable Device 1, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2, Spellcraft -1

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Evasion; Trap sense: +1; Sneak attack +2d6

9Male Human Rog3 Sor3 Wiz1 Mnk1 Brd1: CR 9 (ECL 9); HD 4d6+4d4+1d8; hp 39; Init -3; AC 10 (touch 10, flat-footed 10); Atk +3; SR 0; AL TN; SV Fort 8, Ref 5, Will 11; STR: 12 (1), DEX: 5 (-3), CON: 14 (2), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot
Skills: Appraise 1, Balance -1, Bluff 3, Climb 4, Concentration 5, Diplomacy 1, Disguise 2, Forgery -1, Heal 2, Hide -1, Intimidate 4, Jump 3, Ride -2, Search 0, Spot 1, Survival 1, Swim 2, Use Rope -2, Disable Device 1, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2, Spellcraft 0

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Sneak attack +2d6

10Male Human Rog3 Sor3 Wiz2 Mnk1 Brd1: CR 10 (ECL 10); HD 4d6+5d4+1d8; hp 45; Init -3; AC 10 (touch 10, flat-footed 10); Atk +4; SR 0; AL TN; SV Fort 8, Ref 5, Will 12; STR: 12 (1), DEX: 5 (-3), CON: 14 (2), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot
Skills: Appraise 1, Balance -1, Bluff 3, Climb 4, Concentration 5, Diplomacy 1, Disguise 2, Forgery -1, Heal 2, Hide -1, Intimidate 4, Jump 3, Ride -2, Search 0, Spot 1, Survival 1, Swim 2, Use Rope -2, Disable Device 1, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2, Spellcraft 0

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Sneak attack +2d6

11Male Human Rog3 Sor3 Wiz3 Mnk1 Brd1: CR 11 (ECL 11); HD 4d6+6d4+1d8; hp 49; Init -3; AC 10 (touch 10, flat-footed 10); Atk +4; SR 0; AL TN; SV Fort 9, Ref 6, Will 12; STR: 12 (1), DEX: 5 (-3), CON: 14 (2), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot
Skills: Appraise 1, Balance -1, Bluff 3, Climb 4, Concentration 5, Diplomacy 1, Disguise 2, Forgery -1, Heal 2, Hide -1, Intimidate 4, Jump 3, Ride -2, Search 0, Spot 1, Survival 1, Swim 2, Use Rope -2, Disable Device 1, Decipher Script -1, Sleight Of Hand -2, Tumble -2, Use Magic Device 2, Spellcraft 0

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Sneak attack +2d6

12Male Human Rog3 Sor3 Wiz3 Mnk1 Brd2: CR 12 (ECL 12); HD 5d6+6d4+1d8; hp 54; Init -3; AC 10 (touch 10, flat-footed 10); Atk +5; SR 0; AL TN; SV Fort 9, Ref 7, Will 13; STR: 12 (1), DEX: 6 (-2), CON: 14 (2), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency
Skills: Appraise 1, Balance 0, Bluff 3, Climb 4, Concentration 5, Diplomacy 1, Disguise 2, Forgery -1, Heal 2, Hide 0, Intimidate 4, Jump 3, Move Silently -1, Ride -1, Search 0, Spot 1, Survival 1, Swim 2, Use Rope -1, Disable Device 1, Decipher Script 0, Sleight Of Hand -1, Tumble -1, Use Magic Device 2, Spellcraft 0

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Sneak attack +2d6

13Male Human Rog3 Sor3 Wiz3 Mnk2 Brd2: CR 13 (ECL 13); HD 5d6+6d4+2d8; hp 61; Init +1; AC 10 (touch 10, flat-footed 10); Atk +6/+1; SR 0; AL TN; SV Fort 10, Ref 9, Will 14; STR: 12 (1), DEX: 6 (-2), CON: 14 (2), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency, Improved Initiative
Skills: Appraise 1, Balance 0, Bluff 3, Climb 4, Concentration 5, Diplomacy 1, Disguise 2, Forgery -1, Heal 2, Hide 0, Intimidate 4, Jump 3, Move Silently 0, Ride -1, Search 0, Sense Motive 0, Spot 1, Survival 1, Swim 2, Use Rope -1, Disable Device 1, Decipher Script 0, Sleight Of Hand -1, Tumble -1, Use Magic Device 2, Spellcraft 0

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Sneak attack +2d6

14Male Human Rog4 Sor3 Wiz3 Mnk2 Brd2: CR 14 (ECL 14); HD 6d6+6d4+2d8; hp 69; Init +1; AC 10 (touch 10, flat-footed 10); Atk +7/+2; SR 0; AL TN; SV Fort 10, Ref 10, Will 14; STR: 12 (1), DEX: 6 (-2), CON: 14 (2), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency, Improved Initiative
Skills: Appraise 1, Balance 0, Bluff 4, Climb 4, Concentration 5, Diplomacy 1, Disguise 3, Forgery -1, Heal 3, Hide 1, Intimidate 4, Jump 3, Move Silently 1, Ride -1, Search 0, Sense Motive 0, Spot 1, Survival 1, Swim 2, Use Rope -1, Disable Device 1, Decipher Script 0, Sleight Of Hand -1, Tumble -1, Use Magic Device 3, Spellcraft 0

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Uncanny dodge; Sneak attack +2d6

15Male Human Rog4 Sor3 Wiz3 Mnk2 Brd3: CR 15 (ECL 15); HD 7d6+6d4+2d8; hp 76; Init +1; AC 10 (touch 10, flat-footed 10); Atk +8/+3; SR 0; AL TN; SV Fort 11, Ref 10, Will 14; STR: 12 (1), DEX: 6 (-2), CON: 14 (2), INT: 7 (-2), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency, Improved Initiative, Athletic
Skills: Appraise 1, Balance 0, Bluff 4, Climb 6, Concentration 5, Diplomacy 1, Disguise 3, Forgery -1, Heal 3, Hide 1, Intimidate 4, Jump 4, Move Silently 1, Ride -1, Search 0, Sense Motive 0, Spot 1, Survival 1, Swim 4, Use Rope -1, Disable Device 1, Decipher Script 0, Sleight Of Hand -1, Tumble -1, Use Magic Device 4, Spellcraft 0

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Uncanny dodge; Inspire competence; Sneak attack +2d6

16Male Human Rog4 Sor4 Wiz3 Mnk2 Brd3: CR 16 (ECL 16); HD 7d6+7d4+2d8; hp 79; Init +1; AC 10 (touch 10, flat-footed 10); Atk +9/+4; SR 0; AL TN; SV Fort 11, Ref 10, Will 15; STR: 12 (1), DEX: 6 (-2), CON: 14 (2), INT: 8 (-1), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency, Improved Initiative, Athletic
Skills: Appraise 2, Balance 0, Bluff 4, Climb 6, Concentration 5, Diplomacy 1, Disguise 3, Forgery 0, Heal 3, Hide 1, Intimidate 4, Jump 4, Move Silently 2, Ride -1, Search 1, Sense Motive 0, Spot 1, Survival 1, Swim 4, Use Rope -1, Disable Device 2, Decipher Script 1, Sleight Of Hand -1, Tumble -1, Use Magic Device 4, Spellcraft 1

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Uncanny dodge; Inspire competence; Sneak attack +2d6

17Male Human Rog5 Sor4 Wiz3 Mnk2 Brd3: CR 17 (ECL 17); HD 8d6+7d4+2d8; hp 85; Init +1; AC 10 (touch 10, flat-footed 10); Atk +9/+4; SR 0; AL TN; SV Fort 11, Ref 10, Will 15; STR: 12 (1), DEX: 6 (-2), CON: 14 (2), INT: 8 (-1), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency, Improved Initiative, Athletic
Skills: Appraise 2, Balance 0, Bluff 4, Climb 6, Concentration 5, Diplomacy 4, Disguise 3, Forgery 0, Heal 3, Hide 1, Intimidate 4, Jump 4, Move Silently 2, Ride -1, Search 1, Sense Motive 0, Spot 1, Survival 2, Swim 4, Use Rope -1, Disable Device 4, Decipher Script 2, Sleight Of Hand -1, Tumble -1, Use Magic Device 4, Spellcraft 1

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Uncanny dodge; Inspire competence; Sneak attack +3d6

18Male Human Rog5 Sor4 Wiz4 Mnk2 Brd3: CR 18 (ECL 18); HD 8d6+8d4+2d8; hp 91; Init +1; AC 10 (touch 10, flat-footed 10); Atk +10/+5; SR 0; AL TN; SV Fort 11, Ref 10, Will 16; STR: 12 (1), DEX: 6 (-2), CON: 14 (2), INT: 8 (-1), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency, Improved Initiative, Athletic, Diligent
Skills: Appraise 4, Balance 0, Bluff 4, Climb 6, Concentration 5, Diplomacy 5, Disguise 3, Forgery 0, Heal 3, Hide 1, Intimidate 4, Jump 4, Move Silently 2, Ride -1, Search 1, Sense Motive 0, Spot 1, Survival 2, Swim 4, Use Rope -1, Disable Device 4, Decipher Script 4, Sleight Of Hand -1, Tumble -1, Use Magic Device 4, Spellcraft 1

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Uncanny dodge; Inspire competence; Sneak attack +3d6

19Male Human Rog5 Sor4 Wiz4 Mnk2 Brd4: CR 19 (ECL 19); HD 9d6+8d4+2d8; hp 99; Init +1; AC 10 (touch 10, flat-footed 10); Atk +11/+6/+1; SR 0; AL TN; SV Fort 11, Ref 11, Will 17; STR: 12 (1), DEX: 6 (-2), CON: 14 (2), INT: 8 (-1), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency, Improved Initiative, Athletic, Diligent
Skills: Appraise 4, Balance 0, Bluff 4, Climb 6, Concentration 5, Diplomacy 5, Disguise 3, Forgery 0, Heal 3, Hide 1, Intimidate 4, Jump 4, Move Silently 2, Ride -1, Search 1, Sense Motive 0, Spot 1, Survival 2, Swim 4, Use Rope -1, Disable Device 5, Open Lock -1, Decipher Script 4, Sleight Of Hand -1, Tumble -1, Use Magic Device 5, Spellcraft 1

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; Trap sense: +1; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Uncanny dodge; Inspire competence; Sneak attack +3d6

20Male Human Rog6 Sor4 Wiz4 Mnk2 Brd4: CR 20 (ECL 20); HD 10d6+8d4+2d8; hp 107; Init +1; AC 10 (touch 10, flat-footed 10); Atk +12/+7/+2; SR 0; AL TN; SV Fort 12, Ref 12, Will 18; STR: 13 (1), DEX: 6 (-2), CON: 14 (2), INT: 8 (-1), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency, Improved Initiative, Athletic, Diligent
Skills: Appraise 4, Balance 0, Bluff 5, Climb 6, Concentration 5, Diplomacy 5, Disguise 5, Forgery 0, Heal 3, Hide 1, Intimidate 4, Jump 4, Move Silently 3, Ride 0, Search 1, Sense Motive 0, Spot 1, Survival 2, Swim 4, Use Rope -1, Disable Device 5, Open Lock 0, Decipher Script 4, Sleight Of Hand -1, Tumble -1, Use Magic Device 5, Spellcraft 2

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; Trap sense: +2; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Uncanny dodge; Inspire competence; Sneak attack +3d6

21Male Human Rog6 Sor4 Wiz4 Mnk2 Brd5: CR 21 (ECL 21); HD 11d6+8d4+2d8; hp 110; Init +1; AC 10 (touch 10, flat-footed 10); Atk +13/+8/+3; SR 0; AL TN; SV Fort 12, Ref 12, Will 18; STR: 13 (1), DEX: 6 (-2), CON: 14 (2), INT: 8 (-1), WIS: 9 (-1), CHA: 10 (0)
Feats: Iron Will, Armor Proficiency (light), Great Fortitude, Self-Sufficient, Point Blank Shot, Far Shot, Martial Weapon Proficiency, Improved Initiative, Athletic, Diligent, Endurance
Skills: Appraise 4, Balance 0, Bluff 6, Climb 6, Concentration 5, Diplomacy 5, Disguise 5, Forgery 0, Heal 3, Hide 1, Intimidate 4, Jump 5, Move Silently 3, Ride 1, Search 1, Sense Motive 0, Spot 1, Survival 2, Swim 4, Use Rope -1, Disable Device 5, Open Lock 0, Decipher Script 4, Sleight Of Hand -1, Tumble -1, Use Magic Device 5, Spellcraft 2

Special Qualities: Trap finding; Summon familiar; Scribe scroll; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; Trap sense: +2; Bardic music; Bardic knowledge; Countersong; Fascinate; Inspire courage: +1; Uncanny dodge; Inspire competence; Sneak attack +3d6