This tool generates several characters/NPCs for the specified level. You can also track a single character's progress with the character progress generator. This is still a work in progress *. Remember to equip these chars.

1Male Githzerai Mnk1: CR 2 (ECL 3); HD 1d8; hp 9; Init +3; AC 17 (touch 13, flat-footed 14, misc 4); Atk +0; SR 6; AL NE; SV Fort 3, Ref 5, Will 8; STR: 16 (3), DEX: 16 (3), CON: 13 (1), INT: 13 (1), WIS: 19 (4), CHA: 15 (2)
Feats: Deceitful, Iron Will
Skills: Bluff 3, Concentration 2, Diplomacy 5, Disguise 4, Forgery 3, Gather Information 3, Hide 5, Intimidate 3, Listen 5, Move Silently 5, Search 2, Sense Motive 5, Spot 5, Survival 5, Swim 6, Tumble 4

Special Qualities: Darkvision: 60ft; Psionics (3/day): Daze (DC9), Feather fall, Shatter (DC11); Inertial armor (+4AC); Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

2Male Human Rgr1: CR 1 (ECL 1); HD 1d10; hp 13; Init +2; AC 13 (touch 12, flat-footed 11, armor +1); Atk +1; SR 0; AL TN; SV Fort 7, Ref 2, Will 2; STR: 12 (1), DEX: 15 (2), CON: 16 (3), INT: 8 (-1), WIS: 15 (2), CHA: 16 (3)
Feats: Great Fortitude, Endurance
Skills: Balance 4, Bluff 4, Climb 4, Disguise 4, Escape Artist 3, Gather Information 4, Heal 3, Hide 3, Search 0, Sense Motive 3, Spot 3, Survival 3, Handle Animal 4

Special Qualities: 1st favored enemy; Track; Wild empathy

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)

3Female Duergar Drd1: CR 2 (ECL 2); HD 1d8; hp 11; Init -1; AC 13 (touch 10, flat-footed 13, armor +3); Atk +0; SR 0; AL LE; SV Fort 5, Ref -1, Will 4; STR: 15 (2), DEX: 9 (-1), CON: 16 (3), INT: 13 (1), WIS: 15 (2), CHA: 4 (-3)
Feats: Persuasive
Skills: Bluff -1, Climb 3, Concentration 5, Escape Artist 1, Heal 3, Hide 0, Intimidate -1, Listen 3, Move Silently 0, Ride 0, Spot 4, Survival 3, Use Rope 1, Spellcraft 4

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Animal companion; Nature sense; Wild empathy

Equipped armor: Hide armor (+3AC, 15gp, Max Dex bonus: 4, Spell failure: 20%)

4Male Githyanki Rog1: CR 2 (ECL 3); HD 1d6; hp 9; Init +1; AC 13 (touch 11, flat-footed 12, armor +2); Atk +0; SR 6; AL NE; SV Fort 5, Ref 3, Will -1; STR: 7 (-2), DEX: 13 (1), CON: 16 (3), INT: 15 (2), WIS: 8 (-1), CHA: 9 (-1)
Feats: Great Fortitude
Skills: Appraise 3, Balance 2, Bluff 1, Climb 0, Concentration 5, Diplomacy 0, Escape Artist 2, Forgery 3, Gather Information 0, Heal 1, Intimidate 0, Jump -1, Listen 3, Move Silently 3, Search 4, Sense Motive 0, Spot 3, Swim -1, Use Rope 2, Disable Device 5, Open Lock 3, Sleight Of Hand 2, Tumble 2, Use Magic Device 1

Special Qualities: Darkvision: 60ft; Psionics (3/day): Daze (DC9), Mage hand; Trap finding; Sneak attack +1d6

Equipped armor: Leather armor (+2AC, 10gp, Max Dex bonus: 6, Spell failure: 10%)

5Cû 'onnen Male Elf Mnk1: CR 1 (ECL 1); HD 1d8; hp 8; Init +2; AC 15 (touch 12, flat-footed 13, misc 3); Atk +0; SR 0; AL TN; SV Fort 2, Ref 4, Will 5; STR: 9 (-1), DEX: 15 (2), CON: 11 (0), INT: 15 (2), WIS: 17 (3), CHA: 16 (3)
Feats: Self-Sufficient, Deceitful
Skills: Appraise 4, Balance 3, Climb 0, Concentration 1, Disguise 5, Escape Artist 3, Forgery 4, Gather Information 4, Heal 5, Hide 4, Intimidate 5, Jump 0, Listen 4, Move Silently 3, Sense Motive 4, Spot 4, Survival 5, Swim 0, Use Rope 3, Tumble 4

Special Qualities: Immunities: sleep; Low-light vision; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2